That would be a bit pointless to switch to BGT after I spent two years
or so developing my own game engine. Its not an issue of not being
able to create a cross-platform game engine, but using the best
libraries for each platform. Each platform has its own APIs and
libraries that are best suited for that platform. All I personally
need is a little bit of time to actually redesign my engine so that it
will run on different platforms by using platform specific libraries
and APIs. Instead of a single engine I will end up with two or three
engines one for each target platform.
On 6/17/11, shaun everiss <sm.ever...@gmail.com> wrote:
> the other option some way down the track is if bgt goes cross
> platform you could do the games in that, though that would put your
> engine out the window.
> Not sure if you could base your engine on bgt eventually though.
> I am just chucking stuff out there.
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