Hi Sid,

That was Acapela Heather. She was used for the majority of MOTA releases.

HTH


On 6/27/11, Siddhant Jain <siddhan...@gmail.com> wrote:
> hi,
> sorry for disturbing the list, but may I ask which voice was used in beta
> 17?
> that sounds much clear to me.
>
> and I think it would make it a lot more easier to insert it into the current
> release, since it was of a little more good quality then tom.
>
> just my thoughts,
> sid,
> (sid512)
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, June 27, 2011 4:02 AM
> Subject: Re: [Audyssey] MOTA Voice Output
>
>
>> Hi Willem,
>>
>> Yeah, I realize there is no such thing as a perfect voice. Especially,
>> with TTS engines. They all have their pros and cons. That said, I'm
>> experimenting with Tom, and the problem with not pausing between words
>> is difficult to fix. I can insert commas between words as Phil
>> suggested, but that makes too much of a pause.
>>
>> Personally, I think the most realistic voices out there are the Ivona
>> voices, and I might give Amy or Jenifer  a try in the next private
>> beta. I recently purchased those voices for use with Speech-Dispatcher
>> on Linux and they would sound awesome in a game like MOTA since they
>> are so human sounding.
>>
>> On 6/26/11, Willem Venter <dwill...@gmail.com> wrote:
>>> Hi Thomas. I don't think the voice is the problem. Now you know that
>>> pauses are a problem, simply handle the problem. There isn't such a
>>> thing as a perfect voice.
>>
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