HI Dark,

Thanks for the vote of confidence, and you are right. One very
important aspect of game programming in general is balancing personal
preference with technical perfection. Which can be an extremely
important factor in a game. You can only get that through experience
and practice. It certainly helps that I've been playing both blind and
mainstream games for at least 25 years, and you get an idea of what
works and what doesn't after a while.


On 7/11/11, dark <d...@xgam.org> wrote:
> I agree will.
> tom has been playing games for so long his instincts about what is and is
> not good are pretty well developed as far as I'm concerned.
> Even if Tom were to decide to make a game I myself was less interested in,
> as in fact he is doing with regards to raceway, well firstly I'd try it
> anyway just to see what it was like, and secondly I do know there are people
> with different preferences who would appreciate something even if I didn't
> like it myself.
> As with most forms of artistic expression, I'd personally say that there is
> a balance betwene personal preference and absolute technical perfection and
> Tom has enough knolidge of one to satisfy the other I think.
> Beware the grue!
> Dark.

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