Che, first off, I want to say thank you for the donation!
It is a terrible shame, that even in such a small community you would have
people looking to do damage, simply to amuse themselves. Certainly it isn't
condoned, but in a huge mainstream community of thousands, you can understand
how people can act without considering the well being of the community. They
are lost in a crowd, and it is very impersonal. Around here, almost everyone
is tied to the group because you share an attribute that isolates you from the
rest of the world, in certain ways. I hope that didn't come across as
offensive to anyone, that was certainly not my intention. The audio games
community, and the blind community in general, seem to me like they should be
closer to a "family" than just about any other online community! Every action
anyone takes, should have the community's best interest at heart, and I
honestly don't understand why some people don't see it that way.
I fully expect to have to step in and add more security soon, but so far people
have been behaving themselves. I don't know if anyone noticed, but I'm
actually running a dedicated server, instead of the peer-to-peer system I was
Thursday night I was thinking over things at work, and I realized there were
going to be many updates as I expanded multiplayer features in the future. The
peer to peer system is not nearly as simple to update as a master server, so
that became one of 3 main reasons I made the change.
The second reason is actually security. Being the first multiplayer game I've
personally released here on audio games, I kind of had to plan for the worst.
I knew that if things really got out of hand, with hacking attempts and such, a
dedicated server is easier to defend, than linking everyone in a peer to peer
The final reason is actually an experiment! Way way back, I was working on a
multiplayer combat game that I ended up setting aside. The primary reason was
that I didn't believe I could maintain the server costs myself, and I didn't
feel safe relying solely on donations to keep things afloat. I've put aside
other ideas for the same reason, in fact this was also the reason I delayed
work on the multiplayer Daytona game.
Castaways gives me a unique opportunity. This style of game will work pretty
well with a peer to peer multiplayer system, though the other projects will
not. I would hate to develop and entire game, only to have to shut it down due
to finances, but if that happens here with Castaways, I can just switch over to
the p2p design. Over time, people have tried to assume me that donations would
support the server, and I can finally test that out in safety. If things go
smoothly, and I can keep the server funded, I'll be able to finish up projects
that will rely on it. This includes the first person shooter I've been working
on with Locutus as my sound guy! I'm sure that since Locutus is handling the
sounds for this game also, people probably thought this IS! that game.
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.