this is true, and is in fact the reason i no longer played sryth sinse it
seemed the gm was getting far too greedy, sticking in areas that you
couldn't get through without the uba gear from tallys workshop and expecting
people to pay more than the initial subscription which by rights given that
the game had over 2000 should've been more than enough).
one thought I have had however, is that many audio games can pretty much
double as textual or graphical ones with litle work on the interface.
People stil pay for gamebooks, text games, interactive fiction or even ascii
games like rogue and angband.
Given this, if a game like entombed had a basic text interface that printed
on screen output in text, with either a couple of arrows or words to
indicate direction so that people did not have to rely upon the wind sound,
you have a perfectly playable game.
che could probably do a similar thing with the card room by adding basic
card graphics, ---- though with che the name "blind adrenaline" is a litle
against him in attracting people's interest.
The problem is however, people would not look at it as a normal game, but as
a "blind" game, meaning it'd need a deal of rewording on it's website to
appeal to others.
audio games similarly, can appeal to sited people if they are presented not
as "blind games" but as "experimental new games with a revolutionary
interface" Look at what pappasanga as a good example.
I'd actually be interested to see what would happen if David greenwood
rewrote the description of shades of doom to remove the word accessible and
subscribed it to one of the online download resellers like lulu to be sold
along side more usual graphical games.
I've had friends who are great doom players who were impressed by the
atmosphere and action in shades simply because! of the lack of visuals,
however the perception that disabled individuals are of another species and
require their own "special" things, be that games, chairs, sticks or
The amount of times someone has been shocked when i explain I use a standard
windows pc with a normal keyboard that does not have braille on the keys or
the sad truth is, if something includes the words accessible, or blind,
people will not even try it. While this is obviously not a good thing
socially, it is a truth that anyone trying to sell audio games to sited
individuals needs to get used too.
Beware the grue!
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