Sure a person can make good money as a general Indi developer provided
the game is open to the general public which makes a world of
difference. If you have a million customers, and they each pay $1.00
towards that game you just cleared your first million on a game. It
usually doesn't work out that good, but Indi developers do tend to
fair pretty well simply because they have thousands of customers
rather than a select few hundred.
For instance, you said Entombed sold 500 copies. That's great, but
small potatoes compared to what most Indi developers make off of
downloads. An Indi developer can reasonably expect to sell that many
copies per month per product which makes game programming a decent
Sryth is another good example, and I'm glad you braught it up. While
it is certainly accessible its nothing more than a text based browser
game. I forget what I paid the last time for a guild membership,
perhaps $12, but if you spread that over 10,000 people you end up with
an anual income of $120,000 which is pretty darn good money for a
single online endever. I've thought of doing something similar because
it is a good income for little work, and there is more money in a
product accessible to everyone, and not much money in purely audio
On 7/16/11, dark <d...@xgam.org> wrote:
> Hi tom.
> I didn't realize the us money situation was so insane currently, in fact
> from conversations we've had about the relative price of things like pizza
> over there it actually seems things are cheaper than they are over here.
> then again, while our government is similarly selfish, they have at least
> now raised the minimum wage to £1600 a year, something in the region of 24
> thousand dollars.
> i got my programmers' idea from my friend who is a professional web
> designer, and currently gets £23 thousand (he recently moved jobs from a 20
> thousand one), which is only about $32 thousand.
> I can see why so many professionals from this country are moving to the us
> to get jobs, ---- even apart from the fact there are just no jobs at all
> around here, ---- a friend of mine with the iquivolent of 4 degrees
> including law and economics and a masters in human resources can only get
> temp office jobs, while I've seen people with doctorates working in
> When you put it like that, commercial game developement does seem more
> difficult as self finance, though if Che is write and Jeremy could sell more
> games than I thought that might well balance things out.
> there are however small indi developers who do support themselves, even down
> to single people working on one game like Sryth, or small teams like Core
> exiles, though nobody has done it with accessible games yet.
> Beware the Grue!
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