Hi Jeremy.

as regards the graphics for castaways, I do rather wish there was something to show where your buildings are.

i believe there are small written lables, but these are rather hard for me to see even where they are (and impossible to read), so some artwork there would be very much appreciated.

Maybe players of roguelikes like dwarf fortress and angband would like the game, (though whether they would like it enough to lay down some cash could be another story), but I'm not sure about others who are more used to animation and graphics, ---- though I'd love to be proved wrong.

Beware the grue!

dark.
----- Original Message ----- From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, July 16, 2011 3:11 PM
Subject: Re: [Audyssey] Jeremy's incredible programming speed and miscthoughtswas Re: Castaways, 1 week milestone reached!


Good point Darren. Actually I planned to add more artwork to castaways, but even with the super limited graphics already present, it is pretty playable from a sighted perspective. I can play an entire game of castaways, without needing the screen reader, and in fact I usually do leave the screen reader off and just play it visually. If any sighted family or friends, see you playing and mention that the graphics are incredibly simple, remember that adding artwork is pretty much my last priority while making an audio game haha. I have done some pretty good graphical games in my past, so if it came down to trying to merge the blind and sighted communities, I'm sure I could do it.

Since I'm not selling my games, there is not much of an incentive to go after the mainstream gamers with these audio games. Once we are talking about a multiplayer game, then it starts to make more sense, because we could use the extra players. My work might start leaning in that direction as I expand the multiplayer.

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