Hi Jeremy.
as regards the graphics for castaways, I do rather wish there was something
to show where your buildings are.
i believe there are small written lables, but these are rather hard for me
to see even where they are (and impossible to read), so some artwork there
would be very much appreciated.
Maybe players of roguelikes like dwarf fortress and angband would like the
game, (though whether they would like it enough to lay down some cash could
be another story), but I'm not sure about others who are more used to
animation and graphics, ---- though I'd love to be proved wrong.
Beware the grue!
dark.
----- Original Message -----
From: "Jeremy Kaldobsky" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, July 16, 2011 3:11 PM
Subject: Re: [Audyssey] Jeremy's incredible programming speed and
miscthoughtswas Re: Castaways, 1 week milestone reached!
Good point Darren. Actually I planned to add more artwork to castaways,
but even with the super limited graphics already present, it is pretty
playable from a sighted perspective. I can play an entire game of
castaways, without needing the screen reader, and in fact I usually do
leave the screen reader off and just play it visually. If any sighted
family or friends, see you playing and mention that the graphics are
incredibly simple, remember that adding artwork is pretty much my last
priority while making an audio game haha. I have done some pretty good
graphical games in my past, so if it came down to trying to merge the
blind and sighted communities, I'm sure I could do it.
Since I'm not selling my games, there is not much of an incentive to go
after the mainstream gamers with these audio games. Once we are talking
about a multiplayer game, then it starts to make more sense, because we
could use the extra players. My work might start leaning in that
direction as I expand the multiplayer.
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