HI Dark, I guessit is a matter of how realistic you want the simulation to be. You ar right there are simpler ways to accomplish the same thing without resorting to the number chrunching and physics, but I always attempt to look at it as any other college trained programmer would rather than from the novis perspective. I don't mean this as an insult, but the way I personally think. Once trained in college level math, higher level programming languages, etc its hard for me to go back and see things the way a novis programmer might given the same problem to solve. That's why I suggested using a bit of physics to determine how fast the barrels roll down the ramps based on their weight and the slope or angle of the ramp, and you might even calculate friction if you are going in for ultra realism here.
All the same you are right. If a developer doesn't care about the realism setting a speed and having them roll down the ramps at x speed without factoring physics is totally possible. In the end I'm pretty sure the end player won't care because they won't know. This is probably that programming guru factor at work again. :D Cheers! On 7/26/11, dark <[email protected]> wrote: > I'm afraid tom my worrying brain now says, why worry about the maths when > you can just have a section of ground reached by mario where the barrels' > movement is different? > > That would achieve the same end, namely have differences in landscape that > dictate how the barrels roll and alter the timing required of the player, > but not actually require any mucking about with physics, just alteration of > the time of the barrels in specific level areas accordingly, maybe with a > sound to differentiate them, like a metal floor to the ramps instead of a > wooden floor for the ldges ;d. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
