I'm afraid you completely missed the point. Weather someone has
updated equipment, programs in language x, whatever really has nothing
to do with it. It has more to do with the fact there are certain
common features I would call standards in mainstream games that don't
often get included in audio games because the developer doesn't know
about them or he or she doesn't know how to program it. Either way it
is something of a problem as we are in a sense accepting a lower
standard or quality of games because of it.
I'll return to my comparison of Pull to Dunk Hunt I posted to the list
yesterday. Pull is a simple game in concept, which is perfectly fine
as far as that goes, but it lacks many common features a game like
Duck Hunt has which would improve the game play if they were added.
Things like increasing the speed of the clay pigeons after each round,
randomly changing the direction where the clay pigeons are launched
from, add more clay pigeons to target, a dedicated scoring system,
high score board, perhaps two-player mode, etc isn't really all that
much to ask. These are fairly simple additions or features that could
be made to improve the game to make it more like mainstream games of
that genre or type. You see what I mean?
This has absolutely nothing to do with system specs, 64bit, and all
this stuff you seem to think is required to catch up to the
mainstream. I'd agree if we were talking Doom 3D or Star Wars Battle
Front with 3d graphics etc, but we aren't. We are talking about how
various games, even simple games like Pull, could be improved just by
adding more challenges, features, etc more commonly found in
mainstream games. In fact, I can safely say a game like Pull could be
written in something like visual Basic 6, DirectX 7, and built for
Windows 95, a Pentium 133 processor, and 32 MB of ram, and still
support all of the mainstream features I mentioned above. These kinds
of things don't necessarily require huge changes in the game or state
of the art hardware and software.
The same kinds of changes could be suggested about a game like Sarah.
Now, I'm a big fan of SCW, play it all the time, but there are things
here and there I think would make the game just a bit better. One of
those is rather than faking 3d movement by having Sarah flying on the
broom by setting a flag it would be a bit more realistic to rewrite
the game with full realistic 3d movement so Sarah can fly up/down,
left/right, forward/backward on the broom in 3d space. The same holds
for the pond/lake where Sarah should be able to swim up/down,
left/right, forward/backward, but she can't. It would be nice to
rewrite the map of Hogwarts so the rooms line up on top of each other
rather than the basement being basically just another room or area of
the same floor. The problem is that everything in Sarah is pancake
flat and that's not at all realistic. It isn't something a mainstream
developer would necessarily do given the same type of game. However,
I'm well aware the GMA Engine doesn't really have the ability to do
what I suggest, which is too bad, but all the same that's not really
my point. Its just that we often get use to overlooking features and
development standards often found in the mainstream game industry when
creating a similar type of game, and I honestly feel that we are
cutting ourselves short because of it.
On 7/31/11, shaun everiss <sm.ever...@gmail.com> wrote:
> well tom its safe to say that most of us here are just starting.
> Most don't have your background.
> I sertainly don't.
> When I started the most complex game I knew was intergalactic battle
> a graphics/menu game.
> Yes compaired to mainstream we are probably not that attractive.
> The point is that we have been stagnating in emulated arcade.
> Its not a bad thing but if we need to move foreward we will have to
> bite the bullet and try to go mainstream etc.
> Which brings up an interesting thing.
> Unless you are sighted and know what stuff was then you won't know
> what to really do.
> I have never been sighted in my life.
> You can go left right up down run left and right and jump.
> I know that mainstream stuff goes so much more than that.
> But there are limits in sounds, the number of sounds, etc.
> Then there is the fact most of us don't have updated equipment.
> And even if we have its not the most up to date.
> Ie I have what would be quite an ancient second generation dulecore
> with no real hard drive or memmory requirements running on an
> extremely insecure os, and old ish hardware that won't go anywhere
> and being unable to run major things.
> We are limited at least for a while to the fact most people will
> still have 32 bit systems.
> I know for a fact a few still have single core systems.
> Some may still use dos 6 and win98 still.
> With acceptions with those with linux or apple mac systems Hmmm not sure.
> Basically we are stuck with simple for a while I think until we get
> 64 bit fully then we will be behind again.
> So before we move foreward we need some online servey For our
> systems and what features etc we could have in a game or just the system
> We need to know how many have medium spec systems like mine, to
> really old, to new to whatever, what os and what stuff we will want.
> I am thinking of making a test servey on surveymonkey or something
> just to see what things are like.
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