Clearly I'm the "new guy" around here, so I frequently ask dumb questions, surprise everyone by not knowing common things, and fail miserably while playing most audio games, Hahaha. In one way, this is a good thing since I am still able to see things in this community from the perspective of an outsider. As a new guy coming in, I was very excited to go and read the back issues of the magazine when I first heard about them. I wasn't actually all that long ago either.
The old magazines were quite old, but I still enjoyed the articles. Game reviews were interesting, but by far, the most interesting things were the articles that gave insight to the community, what it had been doing, and where it was planning to go. Perhaps this was only so interesting because I was viewing past issues, and I could compare those goals with how things really turned out, but I still believe I would be just as interested in those types of articles today. Some have suggested that the magazine should keep in mind, the possibility that mainstream gamers will read it, and so it should paint the community in the best possible light. I agree, that is something we should consider, but I have to ask the question, what is do we hope to gain by mainstream readers that we impress with the magazine? If our concern is audiogames being taken seriously, then we could accomplish that by including only the more unique games, as has been suggested. I have a feeling that we need to broaden that goal. I would suggest that a secondary goal is to attract people TO! the community, that would be able to help it continue to push forward. The articles are the best way to do that. By getting insight into the community, where it was, how it has changed, what it hopes to accomplish, and what efforts are currently trying to move us forward, it encourages people to theorize their own solutions. As an example, my buddy Hatred recently joined up with the community. Through conversations, he gradually learned the current state of the community, and where it wanted to go, and eventually he started sharing ideas with me for helping it get there. Stuff that would pop into his mind simply because there was a problem to solve, and he is the type of person who enjoys looking for solutions. Like myself, he became excited by the challenge of moving the community's games in some new directions, and now he is actively developing his first audio game. Lol, Hatred is going to kill me for pulling him into this post. :) Anyway, the point I was aiming to make is that openly discussing where we want to go, and how we are trying to get there, is a great way to attract new problem solvers. If the magazine reaches the right kind of people, who get excited about what is going on here in this community, it could lead to more good things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.