sorry man. i did not have a save game on that time, i will save a game after 
i encounter the monk/tailor thingy again next time ok.
----- Original Message ----- 
From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, August 01, 2011 9:35 PM
Subject: Re: [Audyssey] Castaways version 1.5b Random maps, muting,and 
leatherworkers


Kelvin, that's very odd indeed.  I haven't encountered that weird behavior 
when I played through myself, so if you happen to have a saved game file I 
would appreciate having it sent to me.

> hi. i just successfuly completed
> mission 2! i think i found a few bugs. from
> what i understand from this new version, monks can also
> double as leather
> workers, but what happens each time is that they took my
> fur, but it just
> disappeared off the face of the earth. when i use the d and
> f keys to go to
> the monk, the game tells me that the monk is replacing as a
> leather worker,
> but a leather wasn't produce at all. the same thing is
> happening when
> tailors replaces a weether. the yarn just got absorbed. i'm
> quite sure about
> the monk bug because i intentionally did not allocate any
> leather workers
> and see where all my furs in my tamary went. maybe the
> monks decided to eat
> them! hahaha.


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