Again, I had some thoughts and questions of what if I do this, what if i do that, so I try them out and here are more discoveries. I had save games on mission 1 and 3 just before they are completed and I closed the ship and last catapult so the game won't end and I can play around. Mission 1 on easy: I first make sure my settlement is safe from goblins, more than enough supply of food and got my population to 100. Discoveries, I think about 5 knights will do the trick but slightly more will be better in case of any injurys. If there are no more stones on the map, stone masons will get stones from outside the territory, but is not the case for lumberjacks. If all the forests become scattered trees, the lumberjacks who are out cutting trees will never return, but the cutest thing is...they can still stretch their hands long enough back to the tavern to get food. haha! The way I got those people back is to let them die of starvation and have new children. In such a large population when there are many things happening on 1 single click, I noticed that the messages showing is quite behind time.

Mission 3 on easy: Even easy difficulty is hard!!! Hard difficulty...I have not even attempted. haha! Ok, I have a population of 32 at the point when my last catapult have enough resources. I raided with 5 knights, 5 rangers and 5 pikemen a couple of times. Discoveries about raiding, There will be 3 to 5 killed and few more injured each time. I think is worth it at the beginning as the enemy troop raids are weakened. but towards the later stages, I feel that it hurts more than help. My raids don't seem to have any effect on them and I weaken my own power. The enemy will still send their full power of 5 each over. Or defending is a better strategy? Next thing to try is to also have 5 cavalrys and 5 soldiers, but...I wonder if I can hold on long enough to get them up. Somehow, I feel that there are more injuries in this version than the previous versions especially at the beginning stages of the game. I am forced to get my hospital and textile up early. haha!


锦发/Steady Goh
----- Original Message ----- From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, August 13, 2011 10:59 PM
Subject: Re: [Audyssey] discoveries in castaways


That's a really good idea for mission 2! I'll have to try that myself next time I play it. It seems like a great way to attack early and destroy them before they have time to even build their settlement! lol.

Oh...I think that explains why at the
beginning, my doctor and cook is just doing part time job
but towards the end I have 2 or 3 patients queueing and
waiting and the cook almost have to be full time there.
Kelvin, I like your suggestion but think I'm gonna hate you
for suggesting that. haha!

Since the subject here is discoverys I do have 1 just for
fun. I always like to think of different possibilities and
try out different ways of doing something. In mission 2, I
set my starter to defender and created a war tent right at
the start. You should know what to do next. It also does
work on hard difficulty.

锦发/Steady Goh


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