On the contrary, I like playing the betas as they come out and seeing what's
been added. 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, August 01, 2011 2:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks

we have been waiting for six years a few weeks no different now lol the game
will be out eventually but why not just wait for version 1 as i think
eventually people will lose interest most of us buying it have played levels
1 and 2 for the last ten or so betas

On Aug 1, 2011, at 7:22 PM, Darren Duff wrote:

> I say do what ya gotta do man. We can wait for it.... 
> 
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of Thomas Ward
> Sent: Monday, August 01, 2011 1:32 PM
> To: Gamers Discussion list
> Subject: [Audyssey] MOTA Development setbacks
> 
> Hi everyone,
> 
> I know a number of you have asked about beta 21. Many of you have 
> noticed that the Mysteries of the Ancients home page says beta 21 on 
> the website, but there is no download available. Well, here is the reason
why.
> 
> Anyone who has been programming for any length of time knows that 25% 
> of the time is actually spent on writing/designing the software and 
> the other 75% is spent on debugging or trying to fix it. I must 
> confess that I am no exception to the rule. In particular Mysteries of 
> the Ancients is no exception either, and  I've got a hard lesson in if 
> it isn't broke don't try to fix it. Reason being after a month of 
> trying to fix Mysteries of the Ancients beta 20 I've come to realize 
> what I have on my hands is a big problem. Oh, it can be fixed but how 
> I plan to resolve the problem is likely to set us back somewhat in the
process.
> 
> Basically, what happened is when I started work on beta 19 I modified 
> Mysteries of the Ancients so it would compile and run on the 
> cross-platform engine. Along the way I fixed a number of bugs present 
> in beta 18, but of course people weren't too happy about FMOD Ex for 
> audio. So I thought, "no big deal. I'll just change everything back, 
> recompile, and it will work just fine." Wrong!
> 
> Sometime after I edited the MOTA beta 19 source code, recompiled it 
> with the Windows G3D engine the game has never worked quite right ever 
> since. The game crashes when you alt+tab away from the window, torches 
> burn out after
> 25 seconds or so, levers reset before they are suppose to, Angela 
> sometimes instantly dies after getting attacked by a Harpy, and all 
> sorts of unusual bugs like that. I've fixed or addressed some of the 
> bugs, but not all of them. After a month of trying to correct them one 
> by one I've given up trying on the current version. I've concluded 
> while the bugs might be fixable there might be a simpler but slightly 
> less desirable alternative to the problem which I will explain below.
> 
> As many of you know I use a Linux computer for much of my day to day work.
> One of the programming tools I have installed is called subversion. 
> What subversion does for a developer like myself is I can checkin or 
> backup changes to an ongoing project and it will catalog and store 
> every single version of the source code being worked on. So if I want 
> to return to an older release it is easy as logging into subversion 
> and telling it I want to checkout the 0.18 source code and it will 
> download the 0.18 source code to my project directory. This makes it a 
> simple matter for a developer to roll back to a prior release if 
> necessary. In this case I think it is more than necessary.
> 
> So what I plan to do is delete the beta 20/21 source code and checkout 
> 0.18, beta 18, from subversion since I know that version wasn't nearly 
> as buggy as beta 20. Once I checkout the beta 18 source code from 
> subversion I can attempt to patch it with some of the changes, but as 
> I've forgotten what exactly I fixed in beta 19 and beta 20 some old bugs
may return in beta 21.
> Plus some features such as speech interrupt were added later and won't 
> be available to you until I go back in and add that support to 
> Mysteries of the Ancients. Basically, as I said earlier this will set 
> us back on our development schedule, but I think this is a necessary 
> measure as it is the only way I can think of to correct some of these 
> bugs that simply were not present in beta 18 and earlier. So here is the
plan.
> 
> I'm going to checkout beta 18 this afternoon, work on a patch to bring 
> beta
> 18 more or less up to current, and release that as beta 21. Once we 
> test that, find any bugs that need fixed, features that need to be put 
> back in, etc I'll release an update, beta 22, to resolve any left over 
> issues in trying to upgrade beta 18 to current. It could take a couple 
> of weeks to really get everything back up to speed so to speak, but I 
> think the problem is fixable. It will just take a little time and patients
on everyone's part.
> 
> Cheers!
> 
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