Hi,
I thought I remembered Thomas having one, ut if I recollect correctly he was
having...issues with them.

Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Monday, August 01, 2011 6:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks

Having a beta team would flush out serious issues to avoid releasing a 
buggy beta to the public and shouldn't take more than a day or two.
On 8/2/2011 1:18 AM, john wrote:
> Shane, I think that point of offering the betas at all is so that 
> everyone can comment on the game. If Thomas were to set up some kind 
> of private team, this would limit the number of people that could help 
> with the beta.
>    From my personal perspective, offering the game to a private team 
> would really! cut down on the amount of enjoyment a player could get. 
> As I said in an earlier email, I've spent well over 24 hours playing 
> beta 18, and it hasn't gotten old.
>
> Just my personal opinions,
> John.
>
> --------------------------------------------------
> From: "Shane Davidson" <sh...@shaned.net>
> Sent: Monday, August 01, 2011 6:58 PM
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Subject: Re: [Audyssey] MOTA Development setbacks
>
>> might I suggest you release to the private beta team before going 
>> public?
>> Just a suggestion.
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org 
>> [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Thomas Ward
>> Sent: Monday, August 01, 2011 4:35 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] MOTA Development setbacks
>>
>> Hi,
>>
>> No kidding. I've tried really hard to produce a decent product, and
>> yes there have been unforeseen setbacks like this one that knocks us
>> off schedule. Its definitely not something to joke about. To modify an
>> old expression, "stuff happens."
>>
>> Ironically, after I sent this post I tried to compile beta 18 and
>> experienced some of the same bugs so it would appear the problem is in
>> the engine, IE the core, and not the game source itself. So I looked
>> and bingo there was a line of code I copied from the cross-platform
>> version of the engine in there which was calling the UpdateGameState()
>> function when it shouldn't be and it totally threw the timing out of
>> wack. I removed it, recompiled the library, and linked it into beta 20
>> and several bugs vanished at once. However, there are still a few bugs
>> I've got to track down, but it would appear this situation isn't as
>> bad or hopeless as I first thought. The upside is that instead of two
>> or three weeks maybe I can release beta 21 in a couple of days.
>>
>> Cheers!
>>
>> On 8/1/11, Ron Schamerhorn <blindwon...@cogeco.ca> wrote:
>>> I'm guessing this was intended to be somewhat humourous.  Well to 
>>> put it
>>> bluntly itwent over like a lead balloon.
>>>   Tom has been working his backside off for the game and some of the
>>> setbacks were circumstances beyond anyones control.
>>>
>>
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