No kidding. I've tried really hard to produce a decent product, and
yes there have been unforeseen setbacks like this one that knocks us
off schedule. Its definitely not something to joke about. To modify an
old expression, "stuff happens."

Ironically, after I sent this post I tried to compile beta 18 and
experienced some of the same bugs so it would appear the problem is in
the engine, IE the core, and not the game source itself. So I looked
and bingo there was a line of code I copied from the cross-platform
version of the engine in there which was calling the UpdateGameState()
function when it shouldn't be and it totally threw the timing out of
wack. I removed it, recompiled the library, and linked it into beta 20
and several bugs vanished at once. However, there are still a few bugs
I've got to track down, but it would appear this situation isn't as
bad or hopeless as I first thought. The upside is that instead of two
or three weeks maybe I can release beta 21 in a couple of days.


On 8/1/11, Ron Schamerhorn <blindwon...@cogeco.ca> wrote:
> I'm guessing this was intended to be somewhat humourous.  Well to put it
> bluntly itwent over like a lead balloon.
>   Tom has been working his backside off for the game and some of the
> setbacks were circumstances beyond anyones control.

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