Is it the version that is in the shape of a triangle with the pegs arranged like a rack of billiard balls in rows of 1, 2, 3, 4, and 5, each centered on the board? If so, I'll see if I can remember how to do that one. I have done it, but it was a long time ago.

---
"Security is not the absence of danger.  It is the presence of the Lord."

----- Original Message ----- From: "Ron Schamerhorn" <blindwon...@cogeco.ca>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, July 31, 2011 5:04 PM
Subject: Re: [Audyssey] About the mag


Hi Charles

 in #54 the first part of Hi-q was published and the second part or
solution file is upcoming.  I appreciaite the contributions.  In fact that
was never a game I ever solved without a few pegs left. While talking about this do you have a solution for the single row version? I think it's about
15 holes or 14 pegs.  It usually was included with the plus sign styled
bored.
 Thanks for the positive thoughts on the mag.

Talk soon
Ron

----- Original Message ----- From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, July 31, 2011 5:40 PM
Subject: Re: [Audyssey] About the mag


His complaints are why I don't read his messages.  Your responses to them,
which are right on the button, are why I do read yours.

Speaking of the mag, as the subject line indicates, I'm sure glad to hear
that an issue will be out soon, with another to follow.  It is a one-stop
place that gamers can obtain a comprehensive indication on what's going on
in the VI gaming community, what to try or not to try based on firsthand
experiences, and reports, by other VI gamers, and what may be in store for
the future.

And speaking of articles for the mag, it's been a long time ago, so I don't
remember if the two articles I wrote dealing with "Hi Q" were published.
One told how to inexpensively make your own version of the game and what the
object of the puzzle game is, the other gave the solution  So, Ron, if you
have those articles, feel free to publish. If you don't, I'll send them if
I still have them.

One more thing, and I do apologize for this lengthy post:  Where can I
download copies of all prior issues? The folder that I had, containing all
of the prior issues, has somehow gotten deleted.  They make such good
reference material, I do want to get them all back.  Thanks much..

---
"Security is not the absence of danger.  It is the presence of the Lord."

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, July 31, 2011 7:02 AM
Subject: Re: [Audyssey] About the mag


Hi Shaun,

I think you are being overly pessimisticwhen it comes to your personal
views of the audio games community. Weather you realize it or not
there is quite a lot more going on than you have given credit for, and
I'd like to take this time to give some credit where credit is do and
perhaps give you a more positive outlook on the community in general.

Shaun wrote:

However since the issue release seems to only be one every time you
remember, or something, hmmm I don't know.

My reply:

I think that's a little unfair. Ron has had a number of personal
issues to deal with, some he is willing to discuss and some he is not,
but as with game development its all pretty much done on a voluntary
basis, and I think you can give the guy a break for putting the
magazine off until he was mentally, emotionally, and physically up to
taking on the magazine again. If he can now dedicate himself to a
quarterly release schedule that's great. If not we should be
understanding enough to see that he is only one person and is doing
this voluntarily on his own time and energy.

Shaun wrote:

There is almost no need for the letters section or the emails sections
as these are shoved on the list.

My reply:

Not everyone is  on the Audyssey list. Many are over on the
audiogames.net forum, not on this list, and there are likely some
people who aren't on either the forum or list who receive the
magazine. The letters/e-mails section is a great way for them to keep
up to speed with events without having to sub to the list or forum.

Shaun wrote:

There are so many opensource and freeware companies now that there are
to many to count.

My reply:

You make that sound like a bad thing, and it certainly is not. From my
perspective this makes the magazine all the more worth while as it
gives new freeware and open source developers another outlet to talk
about their games, announce their existence, and something we all can
read regardless of what list or forums we may be on.

While I might agree that someone's new Guess the Number game might not
be  particularly news or magazine worthy there have been a number of
free games that should be mentioned in the magazine. Jeremy has
released a surprising number of decent freeware games like Castaways
that certainly deserves mention in the magazine, and its possible
there are plenty of VI gamers who haven't tried Jeremy's games simply
because they are so new and perhaps just haven't heard the news.

Shaun wrote:

Development has slowed to barely a crawl. With most of the devs either
out of business, sitting on their buts as far as the rest probably
cares or working on their projects without putting out any news, and a
few other things the major community as it stands comercially is quite
dead and bare.

My reply:

I really think that is pretty unfair. Blind Adrenaline is continuing
to add games to the card room, and Che has become a leading commercial
developer because of it. Blastbay Studios, AKA Philip Bennefall, has
released a number of commercial and freeware products in a row
including BGT, Q9, Kryngle Crash, Palace Punch-Up, and is working on a
new commercial game as we speak. GMA released Time of Conflict last
year. BPC Programs released 3D Velocity in this past year as well.
Mysteries of the Ancients, my current commercial project, is scheduled
for release this fall. My point being that far from dead commercial
audio game developers have picked up production rather than slowed
down as you seem to suggest above.

Shaun wrote:

Jim kitchen is the only person doing any real stuff and that has
slowed its mostly been data updates.

My reply:

Even if that were true there is nothing wrong with updates and
upgrades. However, Jim Kitchen has released Awesome Homer as well as
TJS in the past year in addition to those "data updates" you
mentioned. That's not bad for a single developer.

However, Jim isn't the only one doing stuff. Good grief, man, Jeremy
has released several games in the last year, and it would make sense
to give the guy a little bit of credit where credit is do. He has
actually been giving the audio games community more games to play
around with in the last few months than we have seen in years. So
saying "boo who the audio games community is dead" is far from the
truth.

Shaun wrote:

Both draconis, pcs and gma are aparently still in development but no
real news as of yet.

My reply:

Just because you don't get a news letter mailed to your inbox each
month doesn't mean they aren't doing anything. GMA consistantly
releases a new game on a 24 month schedule, and months usually do go
by before we hear about the latest and greatest products from GMA.
Draconis is being pretty tight mouthed about what they are doing, but
its understandable. If they say they are working on game x the next
thing the community will do is ask, and ask, and ask over and over
again "when will game x be released." Developers simply do not want
that kind of pressure. As for PCS no we haven't seen the new update
for Sarah, but for good reason. Phil is waiting for David Greenwood to
update the GMA Engine he uses, and he has kept the community apprised
by releasing trailers and sound clips. So far from dead PCS is still
working on said project.

Shaun wrote:

Audiogames.net and its forums have sporned loads and loads of small
devs which have kept the game industry alive though no real big things
have come out for a bit at least not enough to call the community
fully alive.

My reply:

Oh, yeah? What do you call Castaways?

I haven't seen this must interest in a game in quite a while.
Castaways is free, written by one of those "new small devs" and is
attracting a lot of interest on Audyssey and on Audiogames.net. I have
to say you need to wake up and smell the coffee so to speak as you are
spouting quite a lot of non-sense here. If a game like Castaways isn't
a "big thing" then what is it?

Shaun wrote:

I am not sure what of the old system is still running.

My reply:

Well, it doesn't really matter does it? The fact of the matter is that
things change and yes the magazine should change as well to stay
current with those changes. New formats, new sections, different
schedule, different content, whatever are just a fact of life we must
deal with. Anyone who says "the more things change the more things
stay the same" is obviously dreaming. Everything changes over time,
and its how we as a community meet those changes that is the matter at
hand right now.

Thing is when the magazine got started back in 96 the leading
developers of the day was Kitchens Inc and PCS Games who were cranking
out several games for MS Dos.  Now days we have different developers
like Jeremy Kaldobsky cranking out game after game for Windows along
with Blastbay Studios, Blind Adrenaline, etc. I don't think it matters
that much who is developing the games as long as somebody is doing it.
The "old" is just that "old," and we need to move on.

Cheers!

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