Yep, I noticed this too, even though i had three knights, the soldiers kept on being knights even when i had three cloaks and 2 armour in my barracks.

the ai that is supposed to balance military to insure that soldiers train to be the troop type you have least of doesn't seem to be working unfortunately.


i don't know if actually assigning soldiers to train is necessary though, sinse if the ai worked as suggested and soldiers tried to equalize your number of troops that should work.

i will say though with the weakness circle this just makes life even more difficult, sinse you don't necessarily want! 7 knights, when you could have five knights and two rangers.

I also agree about mission 3, it seems impossible, because the enemies get stronger and stronger far faster than you can even if you raise their base.

imho raids should do more damage to them.

Another way that might make the game flexible would be to remove the requirement for metal from the barracks, sinse that would mean you don't encessarily have to build up metal production first, and thus could concentrate on other methods and troop types like rangers and pikemen.

Beware the grue!

Dark.
----- Original Message ----- From: "alex wallis" <alexwallis...@googlemail.com>
To: <gamers@audyssey.org>
Sent: Wednesday, August 17, 2011 1:25 AM
Subject: [Audyssey] better control of troop training in castaways


Hi.Hi,
I am still playing mission 3 in castaways, and I must say I think it needs some serious rebalancing, at the moment I think its unbeatable.
but anyway that's not why I am writing,
I am writing to ask could we have more control over troop training?
as at the moment, the game seems to automatically assume just because there is armour at the barracks I want anyone I tell to be a soldier to become a knight. I really think that the military jobs need to each have there own categories, so soldiers, literally meaning ordinary soldiers, a specific category for knights, and all other military units should have there own job types. as I frequently find myself in the position where I am building up spare stockpiles of armour, and yet I don't want people to become knights just because the armour is lying around I would actually like to be able to set what military unit people become.

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