Hi.
You won't need word to read an rtf file. Just about any text editor can
open rtf files. Word pad, for instance. Press windows key+r and type
wordpad. If the builtin wordpad word processor opens up, you should be
able to open the rtf file in that no problem at all.
Sent with Thunderbird 3.1.10 portable.
On 8/18/2011 5:12 AM, brice mellen wrote:
Well, and I would like an explanation of how to make my soldiers
become the ones you need leather for, as it stand now we really have
no job descriptions either, and unfortunately I don't have Microsoft
word to read that rtf file about it.
I'm not even to mission 3 yet because mission 2 is so damn hard lol,
all my freshly created soldiers die because I don't have enough time
to make them in to anything else before yetti's start attacking my
settlement. Granted I started on normal difficulty, but I didn't think
normal would be so hard.
-----Original Message----- From: dark
Sent: Wednesday, August 17, 2011 6:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] better control of troop training in castaways
Yep, I noticed this too, even though i had three knights, the soldiers
kept
on being knights even when i had three cloaks and 2 armour in my
barracks.
the ai that is supposed to balance military to insure that soldiers
train to
be the troop type you have least of doesn't seem to be working
unfortunately.
i don't know if actually assigning soldiers to train is necessary though,
sinse if the ai worked as suggested and soldiers tried to equalize your
number of troops that should work.
i will say though with the weakness circle this just makes life even more
difficult, sinse you don't necessarily want! 7 knights, when you could
have
five knights and two rangers.
I also agree about mission 3, it seems impossible, because the enemies
get
stronger and stronger far faster than you can even if you raise their
base.
imho raids should do more damage to them.
Another way that might make the game flexible would be to remove the
requirement for metal from the barracks, sinse that would mean you don't
encessarily have to build up metal production first, and thus could
concentrate on other methods and troop types like rangers and pikemen.
Beware the grue!
Dark.
----- Original Message ----- From: "alex wallis"
<alexwallis...@googlemail.com>
To: <gamers@audyssey.org>
Sent: Wednesday, August 17, 2011 1:25 AM
Subject: [Audyssey] better control of troop training in castaways
Hi.Hi,
I am still playing mission 3 in castaways, and I must say I think it
needs some serious rebalancing, at the moment I think its unbeatable.
but anyway that's not why I am writing,
I am writing to ask could we have more control over troop training?
as at the moment, the game seems to automatically assume just because
there is armour at the barracks I want anyone I tell to be a soldier
to become a knight.
I really think that the military jobs need to each have there own
categories, so soldiers, literally meaning ordinary soldiers, a
specific category for knights, and all other military units should
have there own job types.
as I frequently find myself in the position where I am building up
spare stockpiles of armour, and yet I don't want people to become
knights just because the armour is lying around I would actually like
to be able to set what military unit people become.
---
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