Leather becomes brigandine leather armor to train your soldier to become
pikemen. Not available in mission 1 and 2.
锦发/Steady Goh
----- Original Message -----
From: "brice mellen" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, August 18, 2011 5:12 PM
Subject: Re: [Audyssey] better control of troop training in castaways
Well, and I would like an explanation of how to make my soldiers become
the ones you need leather for, as it stand now we really have no job
descriptions either, and unfortunately I don't have Microsoft word to read
that rtf file about it.
I'm not even to mission 3 yet because mission 2 is so damn hard lol, all
my freshly created soldiers die because I don't have enough time to make
them in to anything else before yetti's start attacking my settlement.
Granted I started on normal difficulty, but I didn't think normal would be
so hard.
-----Original Message-----
From: dark
Sent: Wednesday, August 17, 2011 6:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] better control of troop training in castaways
Yep, I noticed this too, even though i had three knights, the soldiers
kept
on being knights even when i had three cloaks and 2 armour in my barracks.
the ai that is supposed to balance military to insure that soldiers train
to
be the troop type you have least of doesn't seem to be working
unfortunately.
i don't know if actually assigning soldiers to train is necessary though,
sinse if the ai worked as suggested and soldiers tried to equalize your
number of troops that should work.
i will say though with the weakness circle this just makes life even more
difficult, sinse you don't necessarily want! 7 knights, when you could
have
five knights and two rangers.
I also agree about mission 3, it seems impossible, because the enemies get
stronger and stronger far faster than you can even if you raise their
base.
imho raids should do more damage to them.
Another way that might make the game flexible would be to remove the
requirement for metal from the barracks, sinse that would mean you don't
encessarily have to build up metal production first, and thus could
concentrate on other methods and troop types like rangers and pikemen.
Beware the grue!
Dark.
----- Original Message -----
From: "alex wallis" <[email protected]>
To: <[email protected]>
Sent: Wednesday, August 17, 2011 1:25 AM
Subject: [Audyssey] better control of troop training in castaways
Hi.Hi,
I am still playing mission 3 in castaways, and I must say I think it
needs some serious rebalancing, at the moment I think its unbeatable.
but anyway that's not why I am writing,
I am writing to ask could we have more control over troop training?
as at the moment, the game seems to automatically assume just because
there is armour at the barracks I want anyone I tell to be a soldier to
become a knight.
I really think that the military jobs need to each have there own
categories, so soldiers, literally meaning ordinary soldiers, a specific
category for knights, and all other military units should have there own
job types.
as I frequently find myself in the position where I am building up spare
stockpiles of armour, and yet I don't want people to become knights just
because the armour is lying around I would actually like to be able to
set what military unit people become.
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