agreed about the enemy gets stronger so much faster than most normal players can! i tried to delay on the start of the catapault building, trying to build a big army to fend off enemy troops, but i must say i failed big time! i choose to produce about 10 knights and 10 cavalry, and it totally did not went as i expecte it to haha. i love battles, but i guess i will have to produce more types of troops i guess. 1 question here is, is 5 of each type of the 4 different troops stronger than 10 of each type of 2 troops? i only made knights and calvary because i think they arequite balance because knights are strong but slow and calvary are fastest but not as strong, also becauserangerskill my knights, and my calvary will kill them in return. likewise, pikemen kills my calvary but my knights kills them too. my thinking is either to build an army of knights and calvary, or rangers and pikemen will really balance the fighting strengths and weaknesses but guess not really. so is there a point of building a big quantity of 1 type? or should i just make 1 each instead of 4 of a kind. ----- Original Message ----- From: "dark" <[email protected]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, August 17, 2011 7:11 PM Subject: Re: [Audyssey] better control of troop training in castaways
Yep, I noticed this too, even though i had three knights, the soldiers kept on being knights even when i had three cloaks and 2 armour in my barracks. the ai that is supposed to balance military to insure that soldiers train to be the troop type you have least of doesn't seem to be working unfortunately. i don't know if actually assigning soldiers to train is necessary though, sinse if the ai worked as suggested and soldiers tried to equalize your number of troops that should work. i will say though with the weakness circle this just makes life even more difficult, sinse you don't necessarily want! 7 knights, when you could have five knights and two rangers. I also agree about mission 3, it seems impossible, because the enemies get stronger and stronger far faster than you can even if you raise their base. imho raids should do more damage to them. Another way that might make the game flexible would be to remove the requirement for metal from the barracks, sinse that would mean you don't encessarily have to build up metal production first, and thus could concentrate on other methods and troop types like rangers and pikemen. Beware the grue! Dark. ----- Original Message ----- From: "alex wallis" <[email protected]> To: <[email protected]> Sent: Wednesday, August 17, 2011 1:25 AM Subject: [Audyssey] better control of troop training in castaways > Hi.Hi, > I am still playing mission 3 in castaways, and I must say I think it needs > some serious rebalancing, at the moment I think its unbeatable. > but anyway that's not why I am writing, > I am writing to ask could we have more control over troop training? > as at the moment, the game seems to automatically assume just because > there is armour at the barracks I want anyone I tell to be a soldier to > become a knight. > I really think that the military jobs need to each have there own > categories, so soldiers, literally meaning ordinary soldiers, a specific > category for knights, and all other military units should have there own > job types. > as I frequently find myself in the position where I am building up spare > stockpiles of armour, and yet I don't want people to become knights just > because the armour is lying around I would actually like to be able to set > what military unit people become. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. -------------------------------------------------------------------------------- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.449 / Virus Database: 271.1.1/3841 - Release Date: 08/17/11 18:34:00 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
