Wow that's pretty cool! I'd love to try that some time... -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Charles Rivard Sent: Wednesday, August 17, 2011 6:47 PM To: Gamers Discussion list Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts
What kind of archery equipment did you use and how did you aim? I shot a 60-pound White Tail Hunter made by Bear. It was a compound bow with a reduction in weight after you pulled the bow over the cam. I pulled 60 and held about 42 while aiming. My arrows were 31 inch aluminum shafts with 150 grain field points for target archery. A large spotlight was positioned above the backstop and a light probe was mounted onto the bow where sighted people would put a sight. The light probe was built into a piece of sprinkler pipe. I listened to the received signal through an earphone. I aimed for the highest tone, then released the arrow. On a good day, I could hit a paper plate 3 out of 5 times at a distance of 20 yards, equivalent to 18 meters. This was indoor archery. The light probe focused on an 18-inch circle, and it was then up to me to judge the center of that area. --- "Security is not the absence of danger. It is the presence of the Lord." ----- Original Message ----- From: "Bryan Peterson" <[email protected]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, August 17, 2011 1:10 AM Subject: Re: [Audyssey] mota beta 22 thoughts >I agree. I've fired enough guns in my life to be able to say that as well. >And I've done enough archery to know that the bow sounds are more or less >spot on also. Granted most of my experience was with a much smaller bow >than what I imagine the bow Angela finds would be. And that one sounded >qite different. Given my shall we say, small stature I'd probably still >need a child's bow since I don't know if I could draw a full-sized one >effectively. > We are the Knights who saaaaay...Ni! > ----- Original Message ----- > From: "Valiant8086" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Tuesday, August 16, 2011 10:37 PM > Subject: Re: [Audyssey] mota beta 22 thoughts > > >> Hi. >> I like the newer sounds myself. I've recorded gunshots myself and they >> sound more like the newer ones than what the original mota gunshots >> sounded like. >> >> Sent with Thunderbird 3.1.10 portable. >> >> On 8/16/2011 12:08 PM, Bryan Peterson wrote: >>> Maybe release the Beta 18 sounds as a separate sound pack? That way >>> those who wanted it could have it while those who, like me, are happy >>> with the newer sounds, could stick with those. It's the sae idea that >>> was discussed with regard to speech packs with different voices. >>> We are the Knights who saaaaay...Ni! >>> ----- Original Message ----- From: "Thomas Ward" >>> <[email protected]> >>> To: "Gamers Discussion list" <[email protected]> >>> Sent: Tuesday, August 16, 2011 9:20 AM >>> Subject: Re: [Audyssey] mota beta 22 thoughts >>> >>> >>>> Hi John, >>>> >>>> Thanks for your thoughts and comments. However, I have a few responces >>>> of my own below. >>>> >>>> John wrote: >>>> >>>> I personally preferred the weapon sounds from beta 18. For me, the >>>> new ones are >>>> far more sci fi, and far less realistic. >>>> >>>> My reply: >>>> >>>> Well, that's unfortunate because the gun shots etc in beta 18 were low >>>> fidelity and I wanted to replace them with hi-fi sounds. As I >>>> purchased the new sounds for round about $35 I can't just afford to >>>> throw that money away and put the old ones back in. Besides I'm >>>> personally happy with the new sounds so if people want the old ones >>>> I'll see what other people have to say about them before I put the old >>>> sounds back in the game. >>>> >>>> John Wrote: >>>> >>>> The new door sounds sound like a haunted >>>> house rather than an ancient temple. The older ones (a stone door) >>>> really make the >>>> ambience authentic. >>>> >>>> >>>> My Reply: >>>> >>>> Not really. Most ancient greek temples used wooden doors not stone. >>>> Were this ancient Egypt or something stone would in deed be more >>>> appropriate here. So I think this is a situation of historical >>>> accuracy vs player perspective. So I'd like to hear others thoughts >>>> here. If the majority of the people want the stone doors back I'll do >>>> it, but it would not be historically accurate in my book. >>>> >>>> John wrote: >>>> >>>> The ability to jump continually (from beta 18) was an invaluable >>>> aid in making >>>> my times with the levers, and getting over the fire pit in level one >>>> and the chasm >>>> in level two. >>>> >>>> My Reply: >>>> >>>> Sorry, That is not technically possible. The way jumping worked in say >>>> beta 18 caused endless problems with joysticks, mice, etc. You had no >>>> control over when to jump and when you wanted to stop jumping because >>>> it would go into an infinite loop usually ending up with Angela in a >>>> fire, chasm, etc before you were able to stop. So restrictionms were >>>> put in place that you had to let go of the controls keyboard, mouse, >>>> joystick, whatever before starting a new jump. I'm sorry, but I had no >>>> choice but to do it this way. >>>> >>>> John Wrote: >>>> >>>> I really preferred the previous sound for nearing a spike. I've found >>>> the sound since >>>> beta 19 rather hard to here, particularly near statues. >>>> >>>> My Reply: >>>> >>>> I see. Rather than replacing them perhaps just increasing the volume >>>> might be a better solution? >>>> John Wrote: >>>> When picking up objects, you have to press enter on the object >>>> rather than holding >>>> it down. >>>> >>>> My Reply: >>>> >>>> Again this is a technical restriction. I changed the way the G3D >>>> Engine handles input to fix certain issues with handling input and in >>>> the process of fixing the bigger problem this was a side effect of the >>>> fix. So there isn't anything I can do but to restore the old input >>>> code which will introduce problems and bugs into the game that would >>>> be undesirable. So I'm afraid there isn't anything I can do to fix >>>> this behavior without causing more bugs and problems than it is worth. >>>> >>>> John Wrote: >>>> >>>> Right now, it's not that hard to blast my way through all the >>>> monsters in the game without getting hurt. The enemies with bows and >>>> fire spells >>>> are usually the only ones to hit me, seeing as I can just shoot the >>>> others before >>>> they get close. This leads into the suggestion: it might add a level >>>> of difficulty >>>> (perhaps in later levels, or in all of them if you like) to have more >>>> than one monster >>>> in a room. >>>> >>>> My Reply: >>>> >>>> What difficulty level are you playing on? I usually play on Advanced >>>> and Expert and believe me one enemy is more than enough of a >>>> challenge. If you are still playing on say Beginner then the game was >>>> intentionally made to be easy, and if you find it too easy then you >>>> need to play the game on a higher difficulty setting. That's all I can >>>> really suggest at the moment. >>>> >>>> As for multiple enemies though its a good idea, but that feature will >>>> not be in the side-scroller version of the game. I can say, however, >>>> that the 3D FPS version I am working on does have multiple enemies in >>>> a room. If that is a feature you really want then I suggest you check >>>> out the FPS version as soon as that version is released. >>>> >>>> Cheers! >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [email protected]. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[email protected]. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [email protected]. >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. _____________ NOD32 EMON 6386 (20110817) information _____________ This message was checked by NOD32 antivirus system http://www.eset.com _____________ NOD32 EMON 6386 (20110817) information _____________ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. 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