Aiming's not so hard, really. I love that targeting system you figured out though Charles. It is really quite imaginative.
On 8/17/11, Darren Duff <duff...@gmail.com> wrote: > Wow that's pretty cool! I'd love to try that some time... > > -----Original Message----- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Charles Rivard > Sent: Wednesday, August 17, 2011 6:47 PM > To: Gamers Discussion list > Subject: [Audyssey] archery without looking - Re: mota beta 22 thoughts > > What kind of archery equipment did you use and how did you aim? I shot a > 60-pound White Tail Hunter made by Bear. It was a compound bow with a > reduction in weight after you pulled the bow over the cam. I pulled 60 and > held about 42 while aiming. My arrows were 31 inch aluminum shafts with 150 > grain field points for target archery. A large spotlight was positioned > above the backstop and a light probe was mounted onto the bow where sighted > people would put a sight. The light probe was built into a piece of > sprinkler pipe. I listened to the received signal through an earphone. I > aimed for the highest tone, then released the arrow. On a good day, I could > hit a paper plate 3 out of 5 times at a distance of 20 yards, equivalent to > 18 meters. This was indoor archery. The light probe focused on an 18-inch > circle, and it was then up to me to judge the center of that area. > > --- > "Security is not the absence of danger. It is the presence of the Lord." > > ----- Original Message ----- > From: "Bryan Peterson" <bpeterson2...@cableone.net> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Wednesday, August 17, 2011 1:10 AM > Subject: Re: [Audyssey] mota beta 22 thoughts > > >>I agree. I've fired enough guns in my life to be able to say that as well. >>And I've done enough archery to know that the bow sounds are more or less >>spot on also. Granted most of my experience was with a much smaller bow >>than what I imagine the bow Angela finds would be. And that one sounded >>qite different. Given my shall we say, small stature I'd probably still >>need a child's bow since I don't know if I could draw a full-sized one >>effectively. >> We are the Knights who saaaaay...Ni! >> ----- Original Message ----- >> From: "Valiant8086" <valiant8...@lavabit.com> >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Tuesday, August 16, 2011 10:37 PM >> Subject: Re: [Audyssey] mota beta 22 thoughts >> >> >>> Hi. >>> I like the newer sounds myself. I've recorded gunshots myself and they >>> sound more like the newer ones than what the original mota gunshots >>> sounded like. >>> >>> Sent with Thunderbird 3.1.10 portable. >>> >>> On 8/16/2011 12:08 PM, Bryan Peterson wrote: >>>> Maybe release the Beta 18 sounds as a separate sound pack? That way >>>> those who wanted it could have it while those who, like me, are happy >>>> with the newer sounds, could stick with those. It's the sae idea that >>>> was discussed with regard to speech packs with different voices. >>>> We are the Knights who saaaaay...Ni! >>>> ----- Original Message ----- From: "Thomas Ward" >>>> <thomasward1...@gmail.com> >>>> To: "Gamers Discussion list" <gamers@audyssey.org> >>>> Sent: Tuesday, August 16, 2011 9:20 AM >>>> Subject: Re: [Audyssey] mota beta 22 thoughts >>>> >>>> >>>>> Hi John, >>>>> >>>>> Thanks for your thoughts and comments. However, I have a few responces >>>>> of my own below. >>>>> >>>>> John wrote: >>>>> >>>>> I personally preferred the weapon sounds from beta 18. For me, the >>>>> new ones are >>>>> far more sci fi, and far less realistic. >>>>> >>>>> My reply: >>>>> >>>>> Well, that's unfortunate because the gun shots etc in beta 18 were low >>>>> fidelity and I wanted to replace them with hi-fi sounds. As I >>>>> purchased the new sounds for round about $35 I can't just afford to >>>>> throw that money away and put the old ones back in. Besides I'm >>>>> personally happy with the new sounds so if people want the old ones >>>>> I'll see what other people have to say about them before I put the old >>>>> sounds back in the game. >>>>> >>>>> John Wrote: >>>>> >>>>> The new door sounds sound like a haunted >>>>> house rather than an ancient temple. The older ones (a stone door) >>>>> really make the >>>>> ambience authentic. >>>>> >>>>> >>>>> My Reply: >>>>> >>>>> Not really. Most ancient greek temples used wooden doors not stone. >>>>> Were this ancient Egypt or something stone would in deed be more >>>>> appropriate here. So I think this is a situation of historical >>>>> accuracy vs player perspective. So I'd like to hear others thoughts >>>>> here. If the majority of the people want the stone doors back I'll do >>>>> it, but it would not be historically accurate in my book. >>>>> >>>>> John wrote: >>>>> >>>>> The ability to jump continually (from beta 18) was an invaluable >>>>> aid in making >>>>> my times with the levers, and getting over the fire pit in level one >>>>> and the chasm >>>>> in level two. >>>>> >>>>> My Reply: >>>>> >>>>> Sorry, That is not technically possible. The way jumping worked in say >>>>> beta 18 caused endless problems with joysticks, mice, etc. You had no >>>>> control over when to jump and when you wanted to stop jumping because >>>>> it would go into an infinite loop usually ending up with Angela in a >>>>> fire, chasm, etc before you were able to stop. So restrictionms were >>>>> put in place that you had to let go of the controls keyboard, mouse, >>>>> joystick, whatever before starting a new jump. I'm sorry, but I had no >>>>> choice but to do it this way. >>>>> >>>>> John Wrote: >>>>> >>>>> I really preferred the previous sound for nearing a spike. I've found >>>>> the sound since >>>>> beta 19 rather hard to here, particularly near statues. >>>>> >>>>> My Reply: >>>>> >>>>> I see. Rather than replacing them perhaps just increasing the volume >>>>> might be a better solution? >>>>> John Wrote: >>>>> When picking up objects, you have to press enter on the object >>>>> rather than holding >>>>> it down. >>>>> >>>>> My Reply: >>>>> >>>>> Again this is a technical restriction. I changed the way the G3D >>>>> Engine handles input to fix certain issues with handling input and in >>>>> the process of fixing the bigger problem this was a side effect of the >>>>> fix. So there isn't anything I can do but to restore the old input >>>>> code which will introduce problems and bugs into the game that would >>>>> be undesirable. So I'm afraid there isn't anything I can do to fix >>>>> this behavior without causing more bugs and problems than it is worth. >>>>> >>>>> John Wrote: >>>>> >>>>> Right now, it's not that hard to blast my way through all the >>>>> monsters in the game without getting hurt. The enemies with bows and >>>>> fire spells >>>>> are usually the only ones to hit me, seeing as I can just shoot the >>>>> others before >>>>> they get close. This leads into the suggestion: it might add a level >>>>> of difficulty >>>>> (perhaps in later levels, or in all of them if you like) to have more >>>>> than one monster >>>>> in a room. >>>>> >>>>> My Reply: >>>>> >>>>> What difficulty level are you playing on? I usually play on Advanced >>>>> and Expert and believe me one enemy is more than enough of a >>>>> challenge. If you are still playing on say Beginner then the game was >>>>> intentionally made to be easy, and if you find it too easy then you >>>>> need to play the game on a higher difficulty setting. That's all I can >>>>> really suggest at the moment. >>>>> >>>>> As for multiple enemies though its a good idea, but that feature will >>>>> not be in the side-scroller version of the game. I can say, however, >>>>> that the 3D FPS version I am working on does have multiple enemies in >>>>> a room. If that is a feature you really want then I suggest you check >>>>> out the FPS version as soon as that version is released. >>>>> >>>>> Cheers! >>>>> >>>>> --- >>>>> Gamers mailing list __ Gamers@audyssey.org >>>>> If you want to leave the list, send E-mail to >>>>> gamers-unsubscr...@audyssey.org. >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/gamers@audyssey.org. >>>>> If you have any questions or concerns regarding the management of the >>>>> list, >>>>> please send E-mail to gamers-ow...@audyssey.org. >>>> >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gamers@audyssey.org. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > _____________ NOD32 EMON 6386 (20110817) information _____________ > > This message was checked by NOD32 antivirus system > http://www.eset.com > > > > > _____________ NOD32 EMON 6386 (20110817) information _____________ > > This message was checked by NOD32 antivirus system > http://www.eset.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. 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