Hi Philip.
If someone is unwilling or unable to master how serialization works,
I'm not sure I trust them with my registry. Would all bgt settings be
in some central place?

On 11/20/11, Dennis Towne <[email protected]> wrote:
> Philip,
>
> What good reasons do you have for encrypting a configuration file?  I
> figure there must be some, but it personally makes no sense to me.
>
> In my opinion, a user should be able to edit the application config
> file as easily as possible (which usually means plain text with
> limited markup or straight text key-value pairs.)  Further, they
> should be able to simply delete the file, or paste ten thousand lines
> of garbage into it if they wish, and the application should still
> start up and do its best to use defaults and ignore stuff it doesn't
> understand.
>
> If you're encrypting the file to store passwords, you're doing it
> wrong.  Passwords should always be stored as a salt/hash data pair.
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> On Sun, Nov 20, 2011 at 2:11 PM, Philip Bennefall <[email protected]>
> wrote:
>> Hi Willem,
>>
>> The reason is mainly for convenience. Certainly you can store settings in
>> encrypted files, and this is indeed possible in BGT already, but some
>> people
>> were a bit confused as to how to extract and interpret data again etc.
>> Serialization, basically. The settings object gives you a much more
>> convenient method for doing this, and it was something that a lot of
>> people
>> had requested. I confine the registry access to a games subkey, so it is
>> not
>> possible to damage unrelated data from other programs. While this
>> certainly
>> doesn't solve the general problem of serialization and larger quantities
>> of
>> data should still be stored in files, this does provide a quick and easy
>> solution to store simple configuration settings.
>>
>> Kind regards,
>>
>> Philip Bennefall
>> ----- Original Message ----- From: "Willem Venter" <[email protected]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, November 20, 2011 6:34 PM
>> Subject: Re: [Audyssey] More BGT news
>>
>>
>> Hi. Why would you need to store things in the registry? Settings can
>> be saved in a file and if you want data not to be altered you could
>> encrypt that file, so what advantage is there to using the registry?
>> Even though important keys are protected many problems can still be
>> caused if keys are not removed with uninstallation and searching the
>> registry can become slow if it is filled with erroneous data.
>>
>> On 11/20/11, Kai <[email protected]> wrote:
>>>
>>> Use the "check for Updates" link in your BGT Start Menu entry.
>>>
>>> Kai
>>>
>>> ----- Original Message -----
>>> From: "shaun everiss" <[email protected]>
>>> To: "Philip Bennefall" <[email protected]>; "Gamers Discussion list"
>>> <[email protected]>
>>> Sent: Saturday, November 19, 2011 10:32 PM
>>> Subject: Re: [Audyssey] More BGT news
>>>
>>>
>>>> where is rev2, I can only get v1.1 installer.
>>>> At 02:40 a.m. 20/11/2011 +0100, you wrote:
>>>>>
>>>>> Hi all,
>>>>>
>>>>> First, let me say thanks once again to all of those who sent me so much
>>>>> positive feedback over the last few days since I released BGT 1.1. This
>>>>> kind of stuff is what makes my work interesting, and worthwhile.
>>>>>
>>>>> Now, I just wanted to write and tell you that revision 2 of the engine
>>>>> is
>>>>> available. The reason I'm mentioning it on list is because it contains
>>>>> a
>>>>> feature that many of you have been wanting for a long time, namely the
>>>>> ability to read and write in the registry. I have made a settings class
>>>>> which wraps this up quite nicely, and prevents script kids from
>>>>> tampering
>>>>> with keys and values that do not concern them.
>>>>>
>>>>> And as usual, the revision also contains a number of bugfixes reported
>>>>> by
>>>>> users.
>>>>>
>>>>> The next major feature that will see the light of day is joystick
>>>>> support.
>>>>>
>>>>> I have started working on this and am making good progress. So stay
>>>>> tuned
>>>>> for that!
>>>>>
>>>>> Kind regards,
>>>>>
>>>>> Philip Bennefall
>>>>> ---
>>>>> Gamers mailing list __ [email protected]
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>>>>> please send E-mail to [email protected].
>>>>
>>>>
>>>>
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