Hi Willem,

Yes, all the BGT settings are confined to a games subkey inside the software key, either in local machine or current user. Naturally, user priveleges dictate whether writing to local machine is allowed in the first place.


Kind regards,

Philip Bennefall
----- Original Message ----- From: "Willem Venter" <dwill...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 20, 2011 8:25 PM
Subject: Re: [Audyssey] More BGT news


Hi Philip.
If someone is unwilling or unable to master how serialization works,
I'm not sure I trust them with my registry. Would all bgt settings be
in some central place?

On 11/20/11, Dennis Towne <s...@xirr.com> wrote:
Philip,

What good reasons do you have for encrypting a configuration file?  I
figure there must be some, but it personally makes no sense to me.

In my opinion, a user should be able to edit the application config
file as easily as possible (which usually means plain text with
limited markup or straight text key-value pairs.)  Further, they
should be able to simply delete the file, or paste ten thousand lines
of garbage into it if they wish, and the application should still
start up and do its best to use defaults and ignore stuff it doesn't
understand.

If you're encrypting the file to store passwords, you're doing it
wrong.  Passwords should always be stored as a salt/hash data pair.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Nov 20, 2011 at 2:11 PM, Philip Bennefall <phi...@blastbay.com>
wrote:
Hi Willem,

The reason is mainly for convenience. Certainly you can store settings in
encrypted files, and this is indeed possible in BGT already, but some
people
were a bit confused as to how to extract and interpret data again etc.
Serialization, basically. The settings object gives you a much more
convenient method for doing this, and it was something that a lot of
people
had requested. I confine the registry access to a games subkey, so it is
not
possible to damage unrelated data from other programs. While this
certainly
doesn't solve the general problem of serialization and larger quantities
of
data should still be stored in files, this does provide a quick and easy
solution to store simple configuration settings.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Willem Venter" <dwill...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 20, 2011 6:34 PM
Subject: Re: [Audyssey] More BGT news


Hi. Why would you need to store things in the registry? Settings can
be saved in a file and if you want data not to be altered you could
encrypt that file, so what advantage is there to using the registry?
Even though important keys are protected many problems can still be
caused if keys are not removed with uninstallation and searching the
registry can become slow if it is filled with erroneous data.

On 11/20/11, Kai <kaixi...@sbcglobal.net> wrote:

Use the "check for Updates" link in your BGT Start Menu entry.

Kai

----- Original Message -----
From: "shaun everiss" <sm.ever...@gmail.com>
To: "Philip Bennefall" <phi...@blastbay.com>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Saturday, November 19, 2011 10:32 PM
Subject: Re: [Audyssey] More BGT news


where is rev2, I can only get v1.1 installer.
At 02:40 a.m. 20/11/2011 +0100, you wrote:

Hi all,

First, let me say thanks once again to all of those who sent me so much positive feedback over the last few days since I released BGT 1.1. This
kind of stuff is what makes my work interesting, and worthwhile.

Now, I just wanted to write and tell you that revision 2 of the engine
is
available. The reason I'm mentioning it on list is because it contains
a
feature that many of you have been wanting for a long time, namely the
ability to read and write in the registry. I have made a settings class
which wraps this up quite nicely, and prevents script kids from
tampering
with keys and values that do not concern them.

And as usual, the revision also contains a number of bugfixes reported
by
users.

The next major feature that will see the light of day is joystick
support.

I have started working on this and am making good progress. So stay
tuned
for that!

Kind regards,

Philip Bennefall
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