Hi philip. Yes imposing the limmit of 100 values is a solution. I also think you should warn users of a script about a script accessing the registry as I would still not like keys floating around in my registry from games I tried once.
I understand what you mean about the delete file command, but it is harder to accidentally delete the wrong file. My concern is less for malicious people and more for working with something they don't really understand. A file is simple and localized to your script while the registry is not. Even for your screen reader example, restarting the system would still allow the screen reader to work, where many keys in the registry would permanently slow down the system, even if they are later removed. Thank you. On 11/21/11, Philip Bennefall <[email protected]> wrote: > Hi Willem, > > I can insert a limit of, say, 100 values for each game. Each value can be at > most 2048 bytes in length, which would mean that a script writer could not > store more than 200 kb in the registry. Would this solve the problem for > you? > > I think though that no matter how you look at it, badly written code can > always cause more or less serious issues. I have screen reader support in > the engine where you can interrupt and stop the speech, and if someone wrote > an infinite loop accidentally that kept stopping the speech it might be hard > to shut that program down. Does this mean we should not have screen reader > support? You can also delete files with the file_delete function. Again, > something else that could be abused. There just comes a point where you need > to decide whether or not you trust the writer of the game enough to subject > your computer to their code, which is true of any game or software > application. It is hard for me as the engine designer to prevent people > from, intentionally or unintentionally, writing code that may be harmful in > one way or another. But I will certainly do as much as I possibly can to > make it more unlikely to occur, including limiting registry access if people > feel it is necessary. > > Kind regards, > > Philip Bennefall > ----- Original Message ----- > From: "Willem Venter" <[email protected]> > To: "Gamers Discussion list" <[email protected]> > Sent: Monday, November 21, 2011 7:36 PM > Subject: Re: [Audyssey] More BGT news > > > Hi thomas. Many games are just scripts you run, so there is no > installer or uninstaller. > While I'm not sure if there is a limmit on how many keys a game may > create, not having one is dangerous. Just imagine a program going into > an infinite loop while writing values to the registry on each > iteration. This can happen by writing while instead of if. > > It would be totally reliant on the developer to provide an installer > that knows how to remove every key their bgt script created, where as > a settings file harms noone even if it is a few MB. The registry is > something that needs to be used with lots of care, even though it is > easy to do. > > On 11/21/11, Thomas Ward <[email protected]> wrote: >> Hi Willem, >> >> Which are all valid points. However, as Philip mentioned he has put >> restrictions in BGT to keep novis BGT developers from dumping 1000000 >> 2048 KB of values into the registry So it sounds like Philip is aware >> of the issues and is taking steps to minimize any risk of someone over >> using and abusing the registry as you described. >> >> As far as removing keys I haven't looked but it stands to reason if >> BGT can create registry keys and set registry values that there should >> be wrapper functions for deleting them as well. In C++ the functions >> to do this is RegDeleteKeyEx and RegDeleteValueEx. If BGT has wrapper >> functions for those registry functions someone can add an option to >> delete keys prior to the uninstallation of the game. >> >> Cheers! >> >> >> On 11/21/11, Willem Venter <[email protected]> wrote: >>> Philip, I understand your decision to include it completely, though I >>> still can't say I agree. Still if your paying customers request it, it >>> is understandable. >>> >>> Kai, I did not question registry support because it was redundant. I >>> questioned it because Microsoft's prinsipals from which they built the >>> registry is flawed and dangerous. This could lead to unhappy users of >>> bgt games where someone for example decided to (accidentally?) dump >>> 1000000 2048 kb values into a registry that usually has a size < 10mb. >>> This would have an effect on the whole operating system of the user. >>> There is also no way to control the automatic removal of these keys if >>> a user deletes the bgt script. To my mind it just didn't seem worth >>> the extra effort for no gain and a big risk. >>> >>> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
