Okay, it is now set to 50. Do remember though that the 100 kb figure only
holds true in an extreme case. Most people will not write anywhere near 2048
bytes per value, and so even in the unlikely event that they do use 50
values they are probably not going to get near the 100 kb limit anyway.
And to answer your earlyer question, certainly there are functions to delete
not only values but also the entire tree of keys that BGT creates in the
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: <phi...@blastbay.com>; "Gamers Discussion list" <email@example.com>
Sent: Tuesday, November 22, 2011 1:51 AM
Subject: Re: [Audyssey] More BGT news
I agree. A lot comes down to trust. I can't help but feel like this
entire situation has been blown way out of proportion. If someone is
that concerned a BGT script or a game written in BGT will blow up
their registry don't install it. Its that simple.
As for the issue of 100 values I'd personally limit it to 50. Anything
more than 50 values for any kind of program is overkill, and should be
serialized and written to a file. That's the one thing I do agree with
Willem on that we should restrict the amount of values a BGT game
developer could potentially use by sticking to recommended standards.
Using 200 KB of space just seems like overkill to me and 100 KB is
On 11/21/11, Philip Bennefall <phi...@blastbay.com> wrote:
I have now added this limitation. A user cannot write more than 100 values
to the registry for a given product, and each of these values can be no
larger than 2048 bytes.
I think this is all I can do in terms of precautions. The rest just comes
down to whether you trust a particular script writer's competence enough
run his or her code.
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