Sure. That works for me. I'm not too worried about it myself. I was
merely hoping to put a cap on how much of the registry any BGT script
or compiled game can use. Glad to know BGT can remove/delete any
registry entries it creates.
On 11/22/11, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi Thomas,
> Okay, it is now set to 50. Do remember though that the 100 kb figure only
> holds true in an extreme case. Most people will not write anywhere near 2048
> bytes per value, and so even in the unlikely event that they do use 50
> values they are probably not going to get near the 100 kb limit anyway.
> And to answer your earlyer question, certainly there are functions to delete
> not only values but also the entire tree of keys that BGT creates in the
> Kind regards,
> Philip Bennefall
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