I really like that idea.  Thanks for putting that back in... 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Tuesday, November 22, 2011 1:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp reflections.

You raise an interesting point.  The range restrictions were only added
because wild random firing tended to pick off zombies from across the map in
version 1.1b.  I don't care for the idea of you being able to hear a zombie
but not reach it with a gun, so I was going to make each gun fire at least
as far as you could hear.  Other than as a way to prevent weapon spamming, I
suppose people aren't going to notice any difference in the gun ranges.  If
anyone has any suggestions for making this make more sense, I'm open to it.

> Ok I'm a bit confused then.  If
> weapon ranges are going to increase to match what you hear, then how 
> are they going to be differentiated?
> 
>     Chris (whose head is full of goo and who thus may just be slow.)


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