For a look at hovers,
http://www.bananahobby.com/
At 02:31 PM 1/3/2012, you wrote:
Hey Charles and all.
The helis designed for indoor flying are mostly pretty small. I
have a couple of them here that I've bought over the last few years,
my Bladerunner has a rotor diameter of about 11 inches if memory
serves and weighs in at about 55 grams would have to look at the
manual to get exact specs. Last year I picked up one of the little
Sima s107 microcopters they're basically a cheapy version of the
Eflight micros. These have a rotor diameter of about 7 inches and
they weigh in at about 35 grams or so so they are very very small.
Yes you do need some space to fly these little things around, we
have too much crap in our house and besides flying things tend to
scare Xena our female green iguana so I tend to take my indoor craft
either down to our rec room or over to a friend's place who has more
room. The motors on these little things are easily audible so it is
pretty easy to use the same type of hand-ear coordination that we
develop in audio gaming to fly them, the difference is you
definitely need to have good spatial concepts and be able to really
understand what three dimensions means and be able to think quickly
that way. Basically the first thing I try to work on if I haven't
been flying for a while is to achieve a stable hover, you want to
get the heli off the ground a bit so that your rotor wash does not
cause too much turbulence and then try to hear if it is drifting,
they do drift very easily despite the fact that most of them have an
internal gyroscope and any air currents at all will cause this, then
you have to apply a very slight amount with your directional stick
to counter this movement. If you are a total which I am this is
going to be challenging because you will not know which way to move
your directional stick, e.g. you will not know if your heli is
drifting forward, backward, or sideways. The best approach that
I've found is to simply apply a bit of direction and see where it
goes and be ready to correct quickly if you have guessed wrong.
These little things are loads of fun if you have somewhere to fly
them, so far as I'm concerned it's like gaming but even better in a
way because you're actually controlling a real object instead of a
virtual one. I've had a fascination with RC stuff most of my adult
life but it's only since we are seeing the advent of digital radio
control and these reasonably affordable products that I've been able
to actually get into it. Having said that if you do decide to give
this a go, I would recommend that you pick up one of the inexpensive
ones to start with, something like the Sima helis are ok, they only
run around 30 bucks or so on Amazon last time I checked. That way
if you crack one up it isn't the end of the world. You can get
better micros from companies like Eflight for instance, I am just
about ready to upgrade to one of these, if you want strictly indoor
flying then I am considering something like the MCX2. If you want
something that you can fly outside too then maybe the CX2 would be
worth looking at. There are of course way more expensive ones, you
can spend hundreds and thousands of dollars on this hobby but since
I don't have that kind of money to spend the ones I am talking about
and the ones I buy are probably considered the less expensive ones,
the bigger one, the CX is around 150 or so last time I checked. One
nice thing about the better ones from Eflight, while the cheapy ones
I have are really pretty much toys and if you break them that's it,
the Eflight ones are really closer to an true RC model and you can
get pretty much any spare parts you need if you do crash one.
In short, RC stuff is loads of fun and there are definitely things
that we can do in that hobby without sight. Besides my two helis I
also have a bigger quadrocopter called an x-ufo and a couple of 1/24
scale rc tanks. RC hovercraft are something I'm really interested
in but have not done much research on which ones are good to get so
would be glad for any info on that. If anyone is interested in
getting into this hobby I'd certainly be happy to talk about it
further but we probably oughta do it off list since this isn't really gaming.
Game on.
Tom
On Dec 22, 2011, at 9:07 AM, Charles Rivard wrote:
> Just curious: Indoor helicopters? I would think that any flying
craft needs a lot of space. How big are these helicopters?, and
how do you navigate without smacking it into walls or ceiling
without looking? It sounds like interesting fun!
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> ----- Original Message ----- From: "Trouble" <troub...@columbus.rr.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, December 22, 2011 10:47 AM
> Subject: Re: [Audyssey] a thought on the Shard Workshop project
>
>
>> You got some of the principles, but way off on others.
>> The ailerons on the ends of the wings are what lets the plane
turn left or right. You get this motion by moving the yoke left or
right. By pushing forward or pulling back on the yoke causes the
Elevators on the tail wings to raise or lower the planes level of
flight. By giving the plane more or less power. Gives more or less
wind on the wings surface to assist in these movements. Speed only
makes you go faster or slower. Depending on wait of plane
determines how much speed it takes to keep it in the air. Not all
planes have rudders, and those that do move along with the ailerons.
>> Anyone that has flown and had time at the stick would of ben
told this info after all its basic flying. You want hard flying try
a helicopter.
>> i have flown just about all types of RC models from airplanes to
hover craft. Now working on helicopters indoor type and out. Ben
playing with these big boy toys for past 30 years and most of it being blind.
>
>
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