Hi Darren.

That is true, I particularly enjoy planet or derelict exploring, though i will confess the fact that there don't seem to be unique npcs or missions throughout a lot of furnice I find rather disappointing, sinse if all a new system is is another place to haul etc with nothing new to do it can feel a little samy.

Actually I need to get back to Ce, i've not played in a few days sinse I've been playing alteraeon.

Beware the grue!

Dark.
----- Original Message ----- From: "Darren Harris" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Wednesday, August 08, 2012 9:22 PM
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games


Hi dark,

I think that's why I like ce so much, the playable area is so large
comparatively and so many things to find!

I love games with large area's to explore or colonise as you see fit
depending on the game of course.

-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of dark
Sent: 08 August 2012 18:42
To: Gamers Discussion list
Subject: Re: [Audyssey] Mapping, item collecting and puzzles in games

Hi Aprone.

I do take the point, however there are two contrary points to considder.
Firstly, the need for complexity and size in map design. The swamp map is
pretty large, but it's till possible to go from one end to the other
relatively easily. It's also largely open, being obviously the map of a
town.

The sort of map I was considdering was far more the sort of thing found in a maze context, with lots of side turnings, branches etc. Anyone who's played a relatively complex if title will be familiar with this sort of setup, and
when in audio the difficulty goes up even more.

Also, bare in mind that I wasn't talking about a few! items. Each metroid
game featured at least 100 items to collect, often involving complex puzzles
or abstruse locations to find.

while I realize lacking the resources and man power of nintendo is a
contributing factor, this is something that has been managed in some indi
games despite this, such as the roguelike adom, which also mixed a massive
amount of random elements.

it's just not something that has yet really occurred in an audio game.

Beware the Grue!

Dark.


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