JL Hatlen Linnell wrote:

> Each degree comes with a /batch/ of skills.  Some at relatively low
> levels, and a few at higher levels because they were the core of your
> specialization.

However, in GURPS terms, most academic fields can usually be summed up in
one or two skills.

> And don't forget the Research skill.  THAT, I'd give at about the
> point progression you noted.

And Computer Operations.

Additionally, the character should spend at least a couple points per term
in non-academic skills: Carousing, Gambling, Sex Appeal, Fast-Talk ...
--
A generous and sadistic GM, Brandon Cope  http://www.geocities.com/copeab

"It has fallen upon me, now and again in my sojurns through the world, to
ease various evil men of their lives. I have a feeling it will prove thus
with the Baron."
-- Solomon Kane ("The Castle of the Devil", Robert E. Howard)


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