JL Hatlen Linnell wrote: > Each degree comes with a /batch/ of skills. Some at relatively low > levels, and a few at higher levels because they were the core of your > specialization.
However, in GURPS terms, most academic fields can usually be summed up in one or two skills. > And don't forget the Research skill. THAT, I'd give at about the > point progression you noted. And Computer Operations. Additionally, the character should spend at least a couple points per term in non-academic skills: Carousing, Gambling, Sex Appeal, Fast-Talk ... -- A generous and sadistic GM, Brandon Cope http://www.geocities.com/copeab "It has fallen upon me, now and again in my sojurns through the world, to ease various evil men of their lives. I have a feeling it will prove thus with the Baron." -- Solomon Kane ("The Castle of the Devil", Robert E. Howard) _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
