Hyperspace Torpedo scenario:
Am i correct to assume, that fights in hyperspace are not possible?
What keeps ships from staying in hyperspace indefinitly and shooting
torpedos there? And attract a cloud of enemy torpedos meanwhile, hovering
about them and waiting for them to come out of hyperspace, so they can
finalize their attack.
An alterantive torpedo scenario:
* Beam weapons are not good, either tney never get developed, or there is
some special armor against them.
* Torpedos maneuver well enough that there is little chance to get them
with point defence weaponry.
* One hit one kill regardless of size torpedos, but maybe they are just
disabling the ship (equivalent to an EMP, though it technically should not
be one, so no one can come up with RL defences against EMP) making it more
playable (the pcs may survive a hit, there are still reasons for boarding
parties ect)
* The primary defence against a torpedo is sending out a decoy, that gets
killed by the torpedo. The decoy needs to apeare to be the size of the
ship it decoys for. Due to technobabble reasons with ultratech sensors
only a fixed amount of illusionary volume can be gained. So a small partol
ship needs roughly torpedo sized decoys, a death star might need decoys
that are 10% of it's volume.
So there will be a maximal practical size for military ships. Trade ships
for save areas might still get larger.
A screen scenario:
Screens do defend normally against the first hit in a turn, only half as
much against the second and so on.
If you have one large ship fighting against many small ships, chances are
good that the large ship is hit often each turn, while good maneuvering
can always put ships that have not yet been hit that round into the line
of fire.
One mans groundfloor is an other mans earthmissle
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Johannes Trimmel
@@@@@@@@@@@@@@@@
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l