Essentially you are looking at the starship equivalent of modern coast guard vessels. (http://en.wikipedia.org/wiki/Cyclone_class_Patrol_ship) These are fully capable of engaging warships their size, and merchantmen that are larger. they are also equipe to support off board operations, which most of USCG ship's are able too also.
What I am trying to point out is that light Patrol vessel's Might be a concept to think about, as far more of them exist than combatant's... Argh, that isn't coming out right. What you are looking for is something like Trek's Uss Enterprise with a PC sized crew and scaled to fit said crew? On Tue, Jun 28, 2011 at 22:35, Onno Meyer <[email protected]> wrote: > > > Any gaps in this reasoning? > Nope, straight ship to ship warfighting. > > I want additional roles for my warships. If it was just to kill > other warships, games might get boring. I want the warships to > "go on patrol" or even "go exploring" as well. > That is why I pointed out the Patrol class vessels at the beginning of my reply, the cyclone is easily extended to those roles with the cruiser mentality. (Cruiser = What it can't out fight, it can out sail) > > Couple of ideas cost could increase with the size/performance, i.e. twice > > the engine four times the price. Or you can go with the classic Traveller > > solution where larger engines require higher tech levels. > > Many Traveller editions gave higher drive speeds for higher TLs, > but not necessarily larger hulls. > To clear this up I was referencing the LLBs (i.e. Classic Traveller) Finally I get what you are trying to wrap your head around Onno, it is the whole small ship vs. large ship issue, and how to control size. I have beat my head against more than once. So many implications. -- Evyn _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
