On Thu, 7 Nov 2013, Onno Meyer wrote:
Johannes replied to me:
In any case it is important that the GM reflects on what the basis of his
setting should be (and that being the looks is not neccessarily wrong) and
what are corollaries, and communicates that to the players at the right
time.
Corollary is an interesting word choice. The setting has axioms, you
have to work to derive some theorems from that, and then plenty of
corollaries should fall into place. The players have a right to
expect that these corollaries work without lengthy negotiation or
wriggle room.
Agreed. Additionally in case inconsistencies arise, after all the GM can't
think about everything, it's good to have a strategy for resolving them
and to communicate them. Such as that axioms beat corollaries, and that
axioms have relative importance and that corollaries of more important
axioms beat thosse of less important ones. Having no inconsistencies
natrually is even better, but it can't be always guaranteed, especially if
you aim to emulate fictional settings, that already have internal
inconsistencies.
This can further be complicated, if part of the campain consists of the
pcs learning something about the campain background, and thus not all
axioms should be known to the players yet.
In case of our example, with a SG-campain unless it is specified
differently, i would assume that things looking like in SG set would be a
high order axiom. What axioms a campain should have, to be called a SG
campain is somewhat subjective though. If someone actually makes such a
campain, part of the preperation should be, that GM and players check if
they are working with the same axioms.
I would build a segway with a single exposed standing room and use harness
only for jet packs and similiar. I have way less experience with Vehicles
though, so i might miss some precedents.
* Cramped exposed standing room is 10 cf. That sounds large for a
Segway. Wheel size depends on body size.
* I'm looking for a precedent which allows standing room as a crew
station with maneuver controls. It is in the Accommodations section,
not in the Crew Stations section.
* Would a Segway operator get any benefit from the vehicle DR?
(i don't have Vehicles handy now, so i can't look things up yet)
Would the handle bar be part of the segway proper, or would it be an
external feature? That decides of the operator is in or on the segway.
Does Vehicles have rules for people standing or sitting on top of vehicles
(you'd also need that to calculate the true capacities of indian trains)?
There should be different levels of exposedness. You can transport a lot
of people standing on a pickup truck, at least until the next corner,
where some of them will fall off. While this would be an abuse of the
vehicle, it would be a good model for the exposedness of a segway.
If you assume the handle bar is part of the segway proper, then arguably
we have a case of open frame armour. I don't remember the rules for open
frame armour, so i can't say if that makes sense. But the handle bar would
at least protect the operator somewhat from swung attacks from the front,
to his legs.
Don't know if it is handled that way in Vehicles, but the steering wheels
of sailing ships are often operated while standing.
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