Johannes replied to me:
> If the pcs have a vehicle, where logical SOP would not suggest that the 
> crew leaves it, you can run into suspension of disbelieve problems, or 
> narrative logic vs efficient behaviour discepancies.

Suspend disbelief, I'd say.
 
> a) PCs are the away team, the overall command of the mission has the 
> commander of the away team. Thus the pcs can order the vehicle to be where 
> they want it, within the bounds, of what the vehicle actually can do, and 
> where military subordinates might disobey. Vehicle crew can sometimes be 
> potential redshirts as well, if there is a plausible reason, why a death 
> should occur in the vehicle, or why they should leave it.

The medium grav flyer can work that way. Four crew, four passengers.
 
> b) SOP is, that the vehicle is parked and the vehicle operators are part 
> of the away team. Like if you send 4 infantry you might send them in a 
> Jeep and one of them has to drive. Some not neccessarily all pcs have 
> vehicle skills as additional qualifications. If the vehicle is somewhat 
> expensive or well equipped to be used that way, it is because SG is such 
> an important project, that they have an overabundance in some types of 
> equipment.

The TL8 modular tracked carrier and the light grav flyer fit, both 
with four seats. The modular airship is too difficult to park.
 
> Still there is also the issue, that in my experience it is easier to GM 
> campains, where the pcs aren't really qualified for what they do most in 
> adventures, but if the adventures are supposed to be missions on behalf of 
> an organisation, that is run with a minimum or competence and efficiency, 
> you can't get that anyway.

Mike hasn't defined the background for his PCs yet, right? I 
could see several options:

* The PCs are from a twenty-minutes-into-the-future Earth, but 
  they are mostly cut off from supply. Think SG Atlantis or SG
  Universe.
* The PCs are from one of the Evil Overlord factions, perhaps 
  defectors or the survivors of a defeated Overlord. 
* The PCs are 'freelance adventurers' who are not part of either
  side. Like Vala or Ronon from Stargate before they joined up 
  with the Terrans.
* What Mike mentioned recently, having typical PCs on 'fantasy'
  worlds which are actually science fiction. 
  "If you steal the red ore from the goddess, lad, remember that 
  she will send her dragons after you. They fly faster than the 
  fastest horse, they can see in the dark, and the fiery breath 
  can hit a man at a thousand paces. No, better to earn a magic 
  sword in her service." How does that sound as an adventure?

I think I have a neat grav chariot, but I'll have to check the
numbers again. Not much slack in the design.

Regards,
Onno
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