On Tue, 7 Jan 2014, Onno Meyer wrote:

How do you deal with VE91, that stealth doesn't work with
loaded hardpoints? (I'm ambivalent about that rule; while
stealth depends on a careful geometry, you can combine
stealth and turrets, so why not stealth and removable
pods? But it is the RAW and I try to play by the rules.)

Modular sockets can get almost as much flexibility.


I assume the spirit of the rule is, that if you attach something, that does not fit to the vehicles stealth concept, stealth does no longer work. And hardpoints are designated attach anything points.

So if i am GM i would rule, that pods, that have stealth and are specifically designed for that specific vehicle, would not disrupt stealth. Propably i'd also rule, that all stealthy pods need to have the same shape and size, that have been determinated when the vehicle was designed.
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