Oops, that went to Troy directly and not to the list:
> Troy replied to me:
> > > it always appeared clear to me that battlesuits in a TL12 superscience
> > > setting ride down in dropships. I have a draft which should do 10 G in
> > > space and 10,000 mph at sea level. The design is still a few tons
> > > overweight and I wondered if I had been trying too much.
> > 
> > What's wrong with the Heinlein MI idea?  individual drop capsules,
> > with LOTS of stealth and noisy distractions?   Dragon's Teeth and
> > Dazzlers, and HARM.
> 
> Hello Troy,
> 
> drop capsules and dazzlers feel more TL10 than TL12. At TL10 powered
> landings require hot rockets or fusion rockets or large reactionless
> thrusters. It makes sense to use disposable aerobraking capsules. 
> They are not very agile or survivable, so they get a barrage of 
> jammers and decoys. Recovery boats with their hot rocket engines can 
> only go in if the suits have won the dirtside battle.
> 
> By TL12, contragrav and better reactionless thrusters solve that 
> problem. My suit design could drop without a capsule and get back to 
> orbit. It doesn't have a hyperdrive and it can't make Mach 13.
> 
> Regards,
> Onno
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