That usually means that the callstack is not accurate.  Anyway, that's
certainly true in this case - there isn't any valid codepath that would
have this stack.  It's possible that the reason for the crash is some
code overwriting the stack, or that the debugger isn't generating the
actual callstack from the crashed state in this case.  Either way, it
doesn't make the whole thing invalid, it just means that some of the
information is probably useless.

Jay

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Sunday, March 26, 2006 2:29 PM
> To: [email protected]
> Subject: RE: [hlcoders] the vphysics bug worse in latest srcds?
>
> Hmm this one's a little different - has a tier0 in there.
>
> I think Jay Stelly said one time that should be impossible.
> Well it's rare, anyway.
>
> I have minidumps of all of these btw, if anyone from Valve wants them.
>
>       vphysics.dll!2609993d()
>       tier0.dll!008738de()
>       vphysics.dll!26009ce9()
>       vphysics.dll!260a38c1()
>       vphysics.dll!260e57cb()
>       vphysics.dll!260a1f7f()
>       vphysics.dll!260d3dc0()
>       vphysics.dll!260e577c()
>       vphysics.dll!260a2400()
>       vphysics.dll!260d3eae()
>       vphysics.dll!2608af8e()
>       vphysics.dll!2608b01b()
>       vphysics.dll!260a2697()
>       vphysics.dll!260aac2b()
>       vphysics.dll!2609cd5b()
>       vphysics.dll!2609cae9()
>       vphysics.dll!260967d8()
>       vphysics.dll!2601d878()
> >     server.dll!PhysFrame(float deltaTime=0.015000000)  Line
> 1341  C++
>       server.dll!CPhysicsHook::FrameUpdatePostEntityThink()
> Line 441 + 0x9        C++
>       server.dll!InvokeMethod(void (void)* f=0x223f4be2)
> Line 244      C++
>
> server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems()
>   Line 221 + 0xa      C++
>       server.dll!CServerGameDLL::GameFrame(bool
> simulating=true)  Line 912    C++
>       engine.dll!0daa0691()
>       engine.dll!0da9b0e7()
>       engine.dll!0da9cc75()
>       engine.dll!0da03cd7()
>       engine.dll!0da04376()
>       engine.dll!0da0f025()
>       engine.dll!0da0f112()
>       user32.dll!77d496b8()
>       engine.dll!0da0f1af()
>       engine.dll!0daacefc()
>       engine.dll!0daac4ed()
>       dedicated.dll!1000c084()
>       engine.dll!0daacd4e()
>       engine.dll!0daac48b()
>       dedicated.dll!1000c535()
>       dedicated.dll!1000c553()
>       materialsystem.dll!00cd0dae()
>       materialsystem.dll!00cd0f38()
>       materialsystem.dll!00cd0dae()
>       materialsystem.dll!00cd0f05()
>       materialsystem.dll!00cd7f64()
>       materialsystem.dll!00cd9502()
>       tier0.dll!0087299f()
>       materialsystem.dll!00cda349()
>       tier0.dll!008764b5()
>       tier0.dll!0087105a()
>       tier0.dll!008731d0()
>       tier0.dll!008738de()
>       datacache.dll!00e7daa2()
>       datacache.dll!00e7e08e()
>       datacache.dll!00e733ae()
>       datacache.dll!00e73e6b()
>       engine.dll!0db556b8()
>       engine.dll!0db552dc()
>       engine.dll!0d9adc0d()
>       dedicated.dll!10021d0b()
>       dedicated.dll!10022c00()
>       dedicated.dll!10022c00()
>       dedicated.dll!1000c7f7()
>       ntdll.dll!7c9106eb()
>
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