Well this is in my mod, and probably caused by me. I started looking into integrating the CS:S maps - so loaded one up but the props don't appear because the physprops.txt in scripts/ doesn't have the entries for those props.
So I appended the CS keyvalues to the physprops.txt and the props appeared but jumped all around the place when you moved them. It crashes when you split a computer case open. But like I said, this is probably caused by me missing some major detail somewhere. On 3/26/06, Physical Mayhem Bug <[EMAIL PROTECTED]> wrote: > I am interested in any vphysics bug reports. Maybe if we get enough info > someone at Valve will have an epiphany and realize what the bug is. > > Did it lead to a crash, or did it just remain in that state? > > Usually it leads to a crash within 30 minutes or so if you've got 6+ players > on the server, but I've never figured out any specific repro case. > > At 2006/03/26 02:24 PM, Garry Newman wrote: > >Hey I managed to recreate the physics items falling and bouncing > >through the floor bug if you're interested. > > > > > > > >On 3/26/06, [EMAIL PROTECTED] > ><[EMAIL PROTECTED]> wrote: > >> And another... > >> > >> > vphysics.dll!260a1f40() > >> vphysics.dll!260b6240() > >> vphysics.dll!2609444b() > >> vphysics.dll!260e577c() > >> vphysics.dll!260a2400() > >> vphysics.dll!260d3eae() > >> vphysics.dll!2608af8e() > >> vphysics.dll!2608b01b() > >> vphysics.dll!260a2697() > >> vphysics.dll!260aac2b() > >> vphysics.dll!2609cd5b() > >> vphysics.dll!2609cae9() > >> vphysics.dll!260967d8() > >> vphysics.dll!2601d878() > >> server.dll!22717c67() > >> server.dll!2269d1b4() > >> server.dll!22435ba8() > >> server.dll!22715283() > >> server.dll!227321f3() > >> server.dll!2269cd99() > >> server.dll!2269ccf8() > >> ws2_32.dll!71ab2b32() > >> ws2_32.dll!71abb230() > >> server.dll!22673f44() > >> server.dll!226740a2() > >> kernel32.dll!7c80a42b() > >> tier0.dll!00873e45() > >> engine.dll!0da9e42f() > >> engine.dll!0daa0691() > >> engine.dll!0da9b0e7() > >> engine.dll!0da9cc75() > >> engine.dll!0da03cd7() > >> engine.dll!0da04376() > >> engine.dll!0da0f025() > >> engine.dll!0da0f112() > >> user32.dll!77d496b8() > >> engine.dll!0da0f1af() > >> engine.dll!0daacefc() > >> engine.dll!0daac4ed() > >> dedicated.dll!1000c084() > >> engine.dll!0daacd4e() > >> engine.dll!0daac48b() > >> dedicated.dll!1000c535() > >> dedicated.dll!1000c553() > >> materialsystem.dll!00cd0dae() > >> materialsystem.dll!00cd0f38() > >> materialsystem.dll!00cd0dae() > >> materialsystem.dll!00cd0f05() > >> materialsystem.dll!00cd7f64() > >> materialsystem.dll!00cd9502() > >> tier0.dll!0087299f() > >> materialsystem.dll!00cda349() > >> tier0.dll!008764b5() > >> tier0.dll!0087105a() > >> tier0.dll!008731d0() > >> tier0.dll!008738de() > >> datacache.dll!00e7daa2() > >> datacache.dll!00e7e08e() > >> datacache.dll!00e733ae() > >> datacache.dll!00e73e6b() > >> engine.dll!0db556b8() > >> engine.dll!0db552dc() > >> engine.dll!0d9adc0d() > >> dedicated.dll!10021d0b() > >> dedicated.dll!10022c00() > >> dedicated.dll!10022c00() > >> dedicated.dll!1000c7f7() > >> ntdll.dll!7c9106eb() > >> > >> > >> At 2006/03/24 10:11 PM, Physical Mayhem Bug wrote: > >> >Here's a new one - slightly different, note the 260d0590... > >> > > >> > vphysics.dll!260a2426() > >> > vphysics.dll!260d3eae() > >> > vphysics.dll!260d0590() > >> > vphysics.dll!2608af8e() > >> > vphysics.dll!2608b01b() > >> > vphysics.dll!260a2697() > >> > vphysics.dll!260c6716() > >> > vphysics.dll!260aabf2() > >> > vphysics.dll!260aac2b() > >> > vphysics.dll!2609cd5b() > >> > vphysics.dll!2609cae9() > >> > vphysics.dll!260967d8() > >> > vphysics.dll!2601d878() > >> >> server.dll!PhysFrame(float deltaTime=0.015000000) Line 1341 > >> >> C++ > >> > server.dll!CPhysicsHook::FrameUpdatePostEntityThink() Line 441 + > >> > 0x9 C++ > >> > server.dll!InvokeMethod(void (void)* f=0x223f4be2) Line 244 > >> > C++ > >> > server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems() > >> > Line 221 + 0xa C++ > >> > server.dll!CServerGameDLL::GameFrame(bool simulating=true) Line > >> > 912 C++ > >> > engine.dll!0daa0691() > >> > engine.dll!0da9b0e7() > >> > engine.dll!0da9cc75() > >> > engine.dll!0da03cd7() > >> > engine.dll!0da04376() > >> > engine.dll!0da0f025() > >> > engine.dll!0da0f112() > >> > user32.dll!77d496b8() > >> > engine.dll!0da0f1af() > >> > engine.dll!0daacefc() > >> > engine.dll!0daac4ed() > >> > dedicated.dll!1000c084() > >> > engine.dll!0daacd4e() > >> > engine.dll!0daac48b() > >> > dedicated.dll!1000c535() > >> > dedicated.dll!1000c553() > >> > materialsystem.dll!00cd0dae() > >> > materialsystem.dll!00cd0f38() > >> > materialsystem.dll!00cd0dae() > >> > materialsystem.dll!00cd0f05() > >> > materialsystem.dll!00cd7f64() > >> > materialsystem.dll!00cd9502() > >> > tier0.dll!0087299f() > >> > materialsystem.dll!00cda349() > >> > tier0.dll!008764b5() > >> > tier0.dll!0087105a() > >> > tier0.dll!008731d0() > >> > tier0.dll!008738de() > >> > datacache.dll!00e7daa2() > >> > datacache.dll!00e7e08e() > >> > datacache.dll!00e733ae() > >> > datacache.dll!00e73e6b() > >> > engine.dll!0db556b8() > >> > engine.dll!0db552dc() > >> > engine.dll!0d9adc0d() > >> > dedicated.dll!10021d0b() > >> > dedicated.dll!10022c00() > >> > dedicated.dll!10022c00() > >> > dedicated.dll!1000c7f7() > >> > ntdll.dll!7c9106eb() > >> > > >> > > >> >At 2006/03/16 08:13 PM, [EMAIL PROTECTED] wrote: > >> >>Hmm this one's seemingly identical to the last one. > >> >> > >> >>> vphysics.dll!260a2426() > >> >> vphysics.dll!260d3eae() > >> >> vphysics.dll!2608af8e() > >> >> vphysics.dll!2608b01b() > >> >> vphysics.dll!260a2697() > >> >> vphysics.dll!260aac2b() > >> >> vphysics.dll!2609cd5b() > >> >> server.dll!221a22cc() > >> >> vphysics.dll!2609cae9() > >> >> vphysics.dll!260967d8() > >> >> vphysics.dll!2601d878() > >> >> server.dll!22196475() > >> >> server.dll!22194661() > >> >> server.dll!221946c0() > >> >> server.dll!22156317() > >> >> server.dll!22156292() > >> >> server.dll!2213d340() > >> >> engine.dll!0da9e42f() > >> >> engine.dll!0daa0691() > >> >> engine.dll!0da9b0e7() > >> >> engine.dll!0da9cc75() > >> >> engine.dll!0da03cd7() > >> >> engine.dll!0da04376() > >> >> engine.dll!0da0f025() > >> >> engine.dll!0da0f112() > >> >> user32.dll!77d496b8() > >> >> engine.dll!0da0f1af() > >> >> engine.dll!0daacefc() > >> >> engine.dll!0daac4ed() > >> >> dedicated.dll!1000c084() > >> >> engine.dll!0daacd4e() > >> >> engine.dll!0daac48b() > >> >> dedicated.dll!1000c535() > >> >> dedicated.dll!1000c553() > >> >> materialsystem.dll!00cd0dae() > >> >> materialsystem.dll!00cd0f38() > >> >> materialsystem.dll!00cd0dae() > >> >> materialsystem.dll!00cd0f05() > >> >> materialsystem.dll!00cd7f64() > >> >> materialsystem.dll!00cd9502() > >> >> tier0.dll!0087299f() > >> >> materialsystem.dll!00cda349() > >> >> tier0.dll!008764b5() > >> >> tier0.dll!0087105a() > >> >> tier0.dll!008731d0() > >> >> tier0.dll!008738de() > >> >> datacache.dll!00e7daa2() > >> >> datacache.dll!00e7e08e() > >> >> datacache.dll!00e733ae() > >> >> datacache.dll!00e73e6b() > >> >> engine.dll!0db556b8() > >> >> engine.dll!0db552dc() > >> >> engine.dll!0d9adc0d() > >> >> dedicated.dll!10021d0b() > >> >> dedicated.dll!10022c00() > >> >> dedicated.dll!10022c00() > >> >> dedicated.dll!1000c7f7() > >> >> ntdll.dll!7c9106eb() > >> >> > >> >> > >> >>At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote: > >> >>>Well I see the vphysics crasher is alive and well after the srcds > >> >>>update last week. > >> >>> > >> >>>> vphysics.dll!260a2426() > >> >>> vphysics.dll!260d3eae() > >> >>> vphysics.dll!2608af8e() > >> >>> vphysics.dll!2608b01b() > >> >>> vphysics.dll!260a2697() > >> >>> vphysics.dll!260aac2b() > >> >>> vphysics.dll!2609cd5b() > >> >>> vphysics.dll!2609cae9() > >> >>> vphysics.dll!260967d8() > >> >>> vphysics.dll!2601d878() > >> >>> server.dll!22196475() > >> >>> server.dll!22194661() > >> >>> server.dll!221946c0() > >> >>> server.dll!22156317() > >> >>> server.dll!22156292() > >> >>> server.dll!2213d340() > >> >>> engine.dll!0da9e42f() > >> >>> engine.dll!0daa0691() > >> >>> engine.dll!0da9b0e7() > >> >>> engine.dll!0da9cc75() > >> >>> engine.dll!0da03cd7() > >> >>> engine.dll!0da04376() > >> >>> engine.dll!0da0f025() > >> >>> engine.dll!0da0f112() > >> >>> user32.dll!77d496b8() > >> >>> engine.dll!0da0f1af() > >> >>> engine.dll!0daacefc() > >> >>> engine.dll!0daac4ed() > >> >>> dedicated.dll!1000c084() > >> >>> engine.dll!0daacd4e() > >> >>> engine.dll!0daac48b() > >> >>> dedicated.dll!1000c535() > >> >>> dedicated.dll!1000c553() > >> >>> materialsystem.dll!00cd0dae() > >> >>> materialsystem.dll!00cd0f38() > >> >>> materialsystem.dll!00cd0dae() > >> >>> materialsystem.dll!00cd0f05() > >> >>> materialsystem.dll!00cd7f64() > >> >>> materialsystem.dll!00cd9502() > >> >>> tier0.dll!0087299f() > >> >>> materialsystem.dll!00cda349() > >> >>> tier0.dll!008764b5() > >> >>> tier0.dll!0087105a() > >> >>> tier0.dll!008731d0() > >> >>> tier0.dll!008738de() > >> >>> datacache.dll!00e7daa2() > >> >>> datacache.dll!00e7e08e() > >> >>> datacache.dll!00e733ae() > >> >>> datacache.dll!00e73e6b() > >> >>> engine.dll!0db556b8() > >> >>> engine.dll!0db552dc() > >> >>> engine.dll!0d9adc0d() > >> >>> dedicated.dll!10021d0b() > >> >>> dedicated.dll!10022c00() > >> >>> dedicated.dll!10022c00() > >> >>> dedicated.dll!1000c7f7() > >> >>> ntdll.dll!7c9106eb() > >> >>> > >> >>> > >> >>>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote: > >> >>>>Is there another resource that might be able to explain the recent > >> >>>>vphysics change in particular, or shed light on HL2's vphysics bug in > >> >>>>general? > >> >>>> > >> >>>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote: > >> >>>>>It's worth noting that whatever the change was, it primarily appears > >> >>>>>to have gotten worse on linux. Although strangely vphysics.so > >> >>>>>crashers have, if anything, gotten more rare. > >> >>>>> > >> >>>>>The behavior of the bug has not changed much on Win32 it seems. > >> >>>>>Though again may vphysics.dll crashers have gotten more rare. > >> >>>>> > >> >>>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote: > >> >>>>>>Well, the mid Dec one is it then. I know I didn't update my server > >> >>>>>>between Thanksgiving and New Years, and the others server hosts I > >> >>>>>>know probably didn't either. The symptoms are the same as the same > >> >>>>>>as always, but the repro time frame seems to have changed like I > >> >>>>>>said. > >> >>>>>> > >> >>>>>>Does anyone know what happened in the Dec update? > >> >>>>>> > >> >>>>>> > >> >>>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote: > >> >>>>>>>Oh, and I should add that the only vphysics change in the srcds > >> >>>>>>>beta is > >> >>>>>>>a save game fix for springs (initializing a member variable > >> >>>>>>>properly on > >> >>>>>>>construction). > >> >>>>>>> > >> >>>>>>>- Alfred > >> >>>>>>> > >> >>>>>>>Alfred Reynolds wrote: > >> >>>>>>>> There hasn't been a srcds update since mid Dec 2005. We have a > >> >>>>>>>> beta > >> >>>>>>>> update in testing now, do you mean that one perhaps? > >> >>>>>>>> > >> >>>>>>>> - Alfred > >> >>>>>>>> > >> >>>>>>>> [EMAIL PROTECTED] wrote: > >> >>>>>>>>> I'm getting reports that the latest srcds steam update has > >> >>>>>>>>> increased > >> >>>>>>>>> the amount of vphysics bugs. > >> >>>>>>>>> > >> >>>>>>>>> I'm fairly certain now there was a vphysics change. Does anyone > >> >>>>>>>>> know > >> >>>>>>>>> when the last one occured? It apparently has introduced more > >> >>>>>>>>> bugs in > >> >>>>>>>>> the srcds core. > >> >>>>>>>>> > >> >>>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if > >> >>>>>>>>> that's > >> >>>>>>>>> the compile time, or the install time. > >> >>>>> > >> >>>>>_______________________________________________ > >> >>>>>To unsubscribe, edit your list preferences, or view the list > >> >>>>>archives, please visit: > >> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >>>> > >> >>>>_______________________________________________ > >> >>>>To unsubscribe, edit your list preferences, or view the list archives, > >> >>>>please visit: > >> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >>> > >> >>>_______________________________________________ > >> >>>To unsubscribe, edit your list preferences, or view the list archives, > >> >>>please visit: > >> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >>_______________________________________________ > >> >>To unsubscribe, edit your list preferences, or view the list archives, > >> >>please visit: > >> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> >_______________________________________________ > >> >To unsubscribe, edit your list preferences, or view the list archives, > >> >please visit: > >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

