Well this is in my mod, and probably caused by me.

I started looking into integrating the CS:S maps - so loaded one up
but the props don't appear because the physprops.txt in scripts/
doesn't have the entries for those props.

So I appended the CS keyvalues to the physprops.txt and the props
appeared but jumped all around the place when you moved them.

It crashes when you split a computer case open.

But like I said, this is probably caused by me missing some major
detail somewhere.


On 3/26/06, Physical Mayhem Bug <[EMAIL PROTECTED]> wrote:
> I am interested in any vphysics bug reports.  Maybe if we get enough info 
> someone at Valve will have an epiphany and realize what the bug is.
>
> Did it lead to a crash, or did it just remain in that state?
>
> Usually it leads to a crash within 30 minutes or so if you've got 6+ players 
> on the server, but I've never figured out any specific repro case.
>
> At 2006/03/26 02:24 PM, Garry Newman wrote:
> >Hey I managed to recreate the physics items falling and bouncing
> >through the floor bug if you're interested.
> >
> >
> >
> >On 3/26/06, [EMAIL PROTECTED]
> ><[EMAIL PROTECTED]> wrote:
> >> And another...
> >>
> >> >       vphysics.dll!260a1f40()
> >>         vphysics.dll!260b6240()
> >>         vphysics.dll!2609444b()
> >>         vphysics.dll!260e577c()
> >>         vphysics.dll!260a2400()
> >>         vphysics.dll!260d3eae()
> >>         vphysics.dll!2608af8e()
> >>         vphysics.dll!2608b01b()
> >>         vphysics.dll!260a2697()
> >>         vphysics.dll!260aac2b()
> >>         vphysics.dll!2609cd5b()
> >>         vphysics.dll!2609cae9()
> >>         vphysics.dll!260967d8()
> >>         vphysics.dll!2601d878()
> >>         server.dll!22717c67()
> >>         server.dll!2269d1b4()
> >>         server.dll!22435ba8()
> >>         server.dll!22715283()
> >>         server.dll!227321f3()
> >>         server.dll!2269cd99()
> >>         server.dll!2269ccf8()
> >>         ws2_32.dll!71ab2b32()
> >>         ws2_32.dll!71abb230()
> >>         server.dll!22673f44()
> >>         server.dll!226740a2()
> >>         kernel32.dll!7c80a42b()
> >>         tier0.dll!00873e45()
> >>         engine.dll!0da9e42f()
> >>         engine.dll!0daa0691()
> >>         engine.dll!0da9b0e7()
> >>         engine.dll!0da9cc75()
> >>         engine.dll!0da03cd7()
> >>         engine.dll!0da04376()
> >>         engine.dll!0da0f025()
> >>         engine.dll!0da0f112()
> >>         user32.dll!77d496b8()
> >>         engine.dll!0da0f1af()
> >>         engine.dll!0daacefc()
> >>         engine.dll!0daac4ed()
> >>         dedicated.dll!1000c084()
> >>         engine.dll!0daacd4e()
> >>         engine.dll!0daac48b()
> >>         dedicated.dll!1000c535()
> >>         dedicated.dll!1000c553()
> >>         materialsystem.dll!00cd0dae()
> >>         materialsystem.dll!00cd0f38()
> >>         materialsystem.dll!00cd0dae()
> >>         materialsystem.dll!00cd0f05()
> >>         materialsystem.dll!00cd7f64()
> >>         materialsystem.dll!00cd9502()
> >>         tier0.dll!0087299f()
> >>         materialsystem.dll!00cda349()
> >>         tier0.dll!008764b5()
> >>         tier0.dll!0087105a()
> >>         tier0.dll!008731d0()
> >>         tier0.dll!008738de()
> >>         datacache.dll!00e7daa2()
> >>         datacache.dll!00e7e08e()
> >>         datacache.dll!00e733ae()
> >>         datacache.dll!00e73e6b()
> >>         engine.dll!0db556b8()
> >>         engine.dll!0db552dc()
> >>         engine.dll!0d9adc0d()
> >>         dedicated.dll!10021d0b()
> >>         dedicated.dll!10022c00()
> >>         dedicated.dll!10022c00()
> >>         dedicated.dll!1000c7f7()
> >>         ntdll.dll!7c9106eb()
> >>
> >>
> >> At 2006/03/24 10:11 PM, Physical Mayhem Bug wrote:
> >> >Here's a new one - slightly different, note the 260d0590...
> >> >
> >> >        vphysics.dll!260a2426()
> >> >        vphysics.dll!260d3eae()
> >> >        vphysics.dll!260d0590()
> >> >        vphysics.dll!2608af8e()
> >> >        vphysics.dll!2608b01b()
> >> >        vphysics.dll!260a2697()
> >> >        vphysics.dll!260c6716()
> >> >        vphysics.dll!260aabf2()
> >> >        vphysics.dll!260aac2b()
> >> >        vphysics.dll!2609cd5b()
> >> >        vphysics.dll!2609cae9()
> >> >        vphysics.dll!260967d8()
> >> >        vphysics.dll!2601d878()
> >> >>       server.dll!PhysFrame(float deltaTime=0.015000000)  Line 1341    
> >> >> C++
> >> >        server.dll!CPhysicsHook::FrameUpdatePostEntityThink()  Line 441 + 
> >> > 0x9   C++
> >> >        server.dll!InvokeMethod(void (void)* f=0x223f4be2)  Line 244    
> >> > C++
> >> >        server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems()  
> >> > Line 221 + 0xa  C++
> >> >        server.dll!CServerGameDLL::GameFrame(bool simulating=true)  Line 
> >> > 912    C++
> >> >        engine.dll!0daa0691()
> >> >        engine.dll!0da9b0e7()
> >> >        engine.dll!0da9cc75()
> >> >        engine.dll!0da03cd7()
> >> >        engine.dll!0da04376()
> >> >        engine.dll!0da0f025()
> >> >        engine.dll!0da0f112()
> >> >        user32.dll!77d496b8()
> >> >        engine.dll!0da0f1af()
> >> >        engine.dll!0daacefc()
> >> >        engine.dll!0daac4ed()
> >> >        dedicated.dll!1000c084()
> >> >        engine.dll!0daacd4e()
> >> >        engine.dll!0daac48b()
> >> >        dedicated.dll!1000c535()
> >> >        dedicated.dll!1000c553()
> >> >        materialsystem.dll!00cd0dae()
> >> >        materialsystem.dll!00cd0f38()
> >> >        materialsystem.dll!00cd0dae()
> >> >        materialsystem.dll!00cd0f05()
> >> >        materialsystem.dll!00cd7f64()
> >> >        materialsystem.dll!00cd9502()
> >> >        tier0.dll!0087299f()
> >> >        materialsystem.dll!00cda349()
> >> >        tier0.dll!008764b5()
> >> >        tier0.dll!0087105a()
> >> >        tier0.dll!008731d0()
> >> >        tier0.dll!008738de()
> >> >        datacache.dll!00e7daa2()
> >> >        datacache.dll!00e7e08e()
> >> >        datacache.dll!00e733ae()
> >> >        datacache.dll!00e73e6b()
> >> >        engine.dll!0db556b8()
> >> >        engine.dll!0db552dc()
> >> >        engine.dll!0d9adc0d()
> >> >        dedicated.dll!10021d0b()
> >> >        dedicated.dll!10022c00()
> >> >        dedicated.dll!10022c00()
> >> >        dedicated.dll!1000c7f7()
> >> >        ntdll.dll!7c9106eb()
> >> >
> >> >
> >> >At 2006/03/16 08:13 PM, [EMAIL PROTECTED] wrote:
> >> >>Hmm this one's seemingly identical to the last one.
> >> >>
> >> >>>       vphysics.dll!260a2426()
> >> >>        vphysics.dll!260d3eae()
> >> >>        vphysics.dll!2608af8e()
> >> >>        vphysics.dll!2608b01b()
> >> >>        vphysics.dll!260a2697()
> >> >>        vphysics.dll!260aac2b()
> >> >>        vphysics.dll!2609cd5b()
> >> >>        server.dll!221a22cc()
> >> >>        vphysics.dll!2609cae9()
> >> >>        vphysics.dll!260967d8()
> >> >>        vphysics.dll!2601d878()
> >> >>        server.dll!22196475()
> >> >>        server.dll!22194661()
> >> >>        server.dll!221946c0()
> >> >>        server.dll!22156317()
> >> >>        server.dll!22156292()
> >> >>        server.dll!2213d340()
> >> >>        engine.dll!0da9e42f()
> >> >>        engine.dll!0daa0691()
> >> >>        engine.dll!0da9b0e7()
> >> >>        engine.dll!0da9cc75()
> >> >>        engine.dll!0da03cd7()
> >> >>        engine.dll!0da04376()
> >> >>        engine.dll!0da0f025()
> >> >>        engine.dll!0da0f112()
> >> >>        user32.dll!77d496b8()
> >> >>        engine.dll!0da0f1af()
> >> >>        engine.dll!0daacefc()
> >> >>        engine.dll!0daac4ed()
> >> >>        dedicated.dll!1000c084()
> >> >>        engine.dll!0daacd4e()
> >> >>        engine.dll!0daac48b()
> >> >>        dedicated.dll!1000c535()
> >> >>        dedicated.dll!1000c553()
> >> >>        materialsystem.dll!00cd0dae()
> >> >>        materialsystem.dll!00cd0f38()
> >> >>        materialsystem.dll!00cd0dae()
> >> >>        materialsystem.dll!00cd0f05()
> >> >>        materialsystem.dll!00cd7f64()
> >> >>        materialsystem.dll!00cd9502()
> >> >>        tier0.dll!0087299f()
> >> >>        materialsystem.dll!00cda349()
> >> >>        tier0.dll!008764b5()
> >> >>        tier0.dll!0087105a()
> >> >>        tier0.dll!008731d0()
> >> >>        tier0.dll!008738de()
> >> >>        datacache.dll!00e7daa2()
> >> >>        datacache.dll!00e7e08e()
> >> >>        datacache.dll!00e733ae()
> >> >>        datacache.dll!00e73e6b()
> >> >>        engine.dll!0db556b8()
> >> >>        engine.dll!0db552dc()
> >> >>        engine.dll!0d9adc0d()
> >> >>        dedicated.dll!10021d0b()
> >> >>        dedicated.dll!10022c00()
> >> >>        dedicated.dll!10022c00()
> >> >>        dedicated.dll!1000c7f7()
> >> >>        ntdll.dll!7c9106eb()
> >> >>
> >> >>
> >> >>At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote:
> >> >>>Well I see the vphysics crasher is alive and well after the srcds 
> >> >>>update last week.
> >> >>>
> >> >>>>       vphysics.dll!260a2426()
> >> >>>        vphysics.dll!260d3eae()
> >> >>>        vphysics.dll!2608af8e()
> >> >>>        vphysics.dll!2608b01b()
> >> >>>        vphysics.dll!260a2697()
> >> >>>        vphysics.dll!260aac2b()
> >> >>>        vphysics.dll!2609cd5b()
> >> >>>        vphysics.dll!2609cae9()
> >> >>>        vphysics.dll!260967d8()
> >> >>>        vphysics.dll!2601d878()
> >> >>>        server.dll!22196475()
> >> >>>        server.dll!22194661()
> >> >>>        server.dll!221946c0()
> >> >>>        server.dll!22156317()
> >> >>>        server.dll!22156292()
> >> >>>        server.dll!2213d340()
> >> >>>        engine.dll!0da9e42f()
> >> >>>        engine.dll!0daa0691()
> >> >>>        engine.dll!0da9b0e7()
> >> >>>        engine.dll!0da9cc75()
> >> >>>        engine.dll!0da03cd7()
> >> >>>        engine.dll!0da04376()
> >> >>>        engine.dll!0da0f025()
> >> >>>        engine.dll!0da0f112()
> >> >>>        user32.dll!77d496b8()
> >> >>>        engine.dll!0da0f1af()
> >> >>>        engine.dll!0daacefc()
> >> >>>        engine.dll!0daac4ed()
> >> >>>        dedicated.dll!1000c084()
> >> >>>        engine.dll!0daacd4e()
> >> >>>        engine.dll!0daac48b()
> >> >>>        dedicated.dll!1000c535()
> >> >>>        dedicated.dll!1000c553()
> >> >>>        materialsystem.dll!00cd0dae()
> >> >>>        materialsystem.dll!00cd0f38()
> >> >>>        materialsystem.dll!00cd0dae()
> >> >>>        materialsystem.dll!00cd0f05()
> >> >>>        materialsystem.dll!00cd7f64()
> >> >>>        materialsystem.dll!00cd9502()
> >> >>>        tier0.dll!0087299f()
> >> >>>        materialsystem.dll!00cda349()
> >> >>>        tier0.dll!008764b5()
> >> >>>        tier0.dll!0087105a()
> >> >>>        tier0.dll!008731d0()
> >> >>>        tier0.dll!008738de()
> >> >>>        datacache.dll!00e7daa2()
> >> >>>        datacache.dll!00e7e08e()
> >> >>>        datacache.dll!00e733ae()
> >> >>>        datacache.dll!00e73e6b()
> >> >>>        engine.dll!0db556b8()
> >> >>>        engine.dll!0db552dc()
> >> >>>        engine.dll!0d9adc0d()
> >> >>>        dedicated.dll!10021d0b()
> >> >>>        dedicated.dll!10022c00()
> >> >>>        dedicated.dll!10022c00()
> >> >>>        dedicated.dll!1000c7f7()
> >> >>>        ntdll.dll!7c9106eb()
> >> >>>
> >> >>>
> >> >>>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote:
> >> >>>>Is there another resource that might be able to explain the recent 
> >> >>>>vphysics change in particular, or shed light on HL2's vphysics bug in 
> >> >>>>general?
> >> >>>>
> >> >>>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote:
> >> >>>>>It's worth noting that whatever the change was, it primarily appears 
> >> >>>>>to have gotten worse on linux.  Although strangely vphysics.so 
> >> >>>>>crashers have, if anything, gotten more rare.
> >> >>>>>
> >> >>>>>The behavior of the bug has not changed much on Win32 it seems.  
> >> >>>>>Though again may vphysics.dll crashers have gotten more rare.
> >> >>>>>
> >> >>>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote:
> >> >>>>>>Well, the mid Dec one is it then.  I know I didn't update my server 
> >> >>>>>>between Thanksgiving and New Years, and the others server hosts I 
> >> >>>>>>know probably didn't either.  The symptoms are the same as the same 
> >> >>>>>>as always, but the repro time frame seems to have changed like I 
> >> >>>>>>said.
> >> >>>>>>
> >> >>>>>>Does anyone know what happened in the Dec update?
> >> >>>>>>
> >> >>>>>>
> >> >>>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote:
> >> >>>>>>>Oh, and I should add that the only vphysics change in the srcds 
> >> >>>>>>>beta is
> >> >>>>>>>a save game fix for springs (initializing a member variable 
> >> >>>>>>>properly on
> >> >>>>>>>construction).
> >> >>>>>>>
> >> >>>>>>>- Alfred
> >> >>>>>>>
> >> >>>>>>>Alfred Reynolds wrote:
> >> >>>>>>>> There hasn't been a srcds update since mid Dec 2005. We have a 
> >> >>>>>>>> beta
> >> >>>>>>>> update in testing now, do you mean that one perhaps?
> >> >>>>>>>>
> >> >>>>>>>> - Alfred
> >> >>>>>>>>
> >> >>>>>>>> [EMAIL PROTECTED] wrote:
> >> >>>>>>>>> I'm getting reports that the latest srcds steam update has 
> >> >>>>>>>>> increased
> >> >>>>>>>>> the amount of vphysics bugs.
> >> >>>>>>>>>
> >> >>>>>>>>> I'm fairly certain now there was a vphysics change. Does anyone 
> >> >>>>>>>>> know
> >> >>>>>>>>> when the last one occured? It apparently has introduced more 
> >> >>>>>>>>> bugs in
> >> >>>>>>>>> the srcds core.
> >> >>>>>>>>>
> >> >>>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if 
> >> >>>>>>>>> that's
> >> >>>>>>>>> the compile time, or the install time.
> >> >>>>>
> >> >>>>>_______________________________________________
> >> >>>>>To unsubscribe, edit your list preferences, or view the list 
> >> >>>>>archives, please visit:
> >> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>>
> >> >>>>_______________________________________________
> >> >>>>To unsubscribe, edit your list preferences, or view the list archives, 
> >> >>>>please visit:
> >> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>
> >> >>>_______________________________________________
> >> >>>To unsubscribe, edit your list preferences, or view the list archives, 
> >> >>>please visit:
> >> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >>_______________________________________________
> >> >>To unsubscribe, edit your list preferences, or view the list archives, 
> >> >>please visit:
> >> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >_______________________________________________
> >> >To unsubscribe, edit your list preferences, or view the list archives, 
> >> >please visit:
> >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
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> >please visit:
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>
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