I am interested in any vphysics bug reports.  Maybe if we get enough info 
someone at Valve will have an epiphany and realize what the bug is.

Did it lead to a crash, or did it just remain in that state?

Usually it leads to a crash within 30 minutes or so if you've got 6+ players on 
the server, but I've never figured out any specific repro case.

At 2006/03/26 02:24 PM, Garry Newman wrote:
>Hey I managed to recreate the physics items falling and bouncing
>through the floor bug if you're interested.
>
>
>
>On 3/26/06, [EMAIL PROTECTED]
><[EMAIL PROTECTED]> wrote:
>> And another...
>>
>> >       vphysics.dll!260a1f40()
>>         vphysics.dll!260b6240()
>>         vphysics.dll!2609444b()
>>         vphysics.dll!260e577c()
>>         vphysics.dll!260a2400()
>>         vphysics.dll!260d3eae()
>>         vphysics.dll!2608af8e()
>>         vphysics.dll!2608b01b()
>>         vphysics.dll!260a2697()
>>         vphysics.dll!260aac2b()
>>         vphysics.dll!2609cd5b()
>>         vphysics.dll!2609cae9()
>>         vphysics.dll!260967d8()
>>         vphysics.dll!2601d878()
>>         server.dll!22717c67()
>>         server.dll!2269d1b4()
>>         server.dll!22435ba8()
>>         server.dll!22715283()
>>         server.dll!227321f3()
>>         server.dll!2269cd99()
>>         server.dll!2269ccf8()
>>         ws2_32.dll!71ab2b32()
>>         ws2_32.dll!71abb230()
>>         server.dll!22673f44()
>>         server.dll!226740a2()
>>         kernel32.dll!7c80a42b()
>>         tier0.dll!00873e45()
>>         engine.dll!0da9e42f()
>>         engine.dll!0daa0691()
>>         engine.dll!0da9b0e7()
>>         engine.dll!0da9cc75()
>>         engine.dll!0da03cd7()
>>         engine.dll!0da04376()
>>         engine.dll!0da0f025()
>>         engine.dll!0da0f112()
>>         user32.dll!77d496b8()
>>         engine.dll!0da0f1af()
>>         engine.dll!0daacefc()
>>         engine.dll!0daac4ed()
>>         dedicated.dll!1000c084()
>>         engine.dll!0daacd4e()
>>         engine.dll!0daac48b()
>>         dedicated.dll!1000c535()
>>         dedicated.dll!1000c553()
>>         materialsystem.dll!00cd0dae()
>>         materialsystem.dll!00cd0f38()
>>         materialsystem.dll!00cd0dae()
>>         materialsystem.dll!00cd0f05()
>>         materialsystem.dll!00cd7f64()
>>         materialsystem.dll!00cd9502()
>>         tier0.dll!0087299f()
>>         materialsystem.dll!00cda349()
>>         tier0.dll!008764b5()
>>         tier0.dll!0087105a()
>>         tier0.dll!008731d0()
>>         tier0.dll!008738de()
>>         datacache.dll!00e7daa2()
>>         datacache.dll!00e7e08e()
>>         datacache.dll!00e733ae()
>>         datacache.dll!00e73e6b()
>>         engine.dll!0db556b8()
>>         engine.dll!0db552dc()
>>         engine.dll!0d9adc0d()
>>         dedicated.dll!10021d0b()
>>         dedicated.dll!10022c00()
>>         dedicated.dll!10022c00()
>>         dedicated.dll!1000c7f7()
>>         ntdll.dll!7c9106eb()
>>
>>
>> At 2006/03/24 10:11 PM, Physical Mayhem Bug wrote:
>> >Here's a new one - slightly different, note the 260d0590...
>> >
>> >        vphysics.dll!260a2426()
>> >        vphysics.dll!260d3eae()
>> >        vphysics.dll!260d0590()
>> >        vphysics.dll!2608af8e()
>> >        vphysics.dll!2608b01b()
>> >        vphysics.dll!260a2697()
>> >        vphysics.dll!260c6716()
>> >        vphysics.dll!260aabf2()
>> >        vphysics.dll!260aac2b()
>> >        vphysics.dll!2609cd5b()
>> >        vphysics.dll!2609cae9()
>> >        vphysics.dll!260967d8()
>> >        vphysics.dll!2601d878()
>> >>       server.dll!PhysFrame(float deltaTime=0.015000000)  Line 1341    C++
>> >        server.dll!CPhysicsHook::FrameUpdatePostEntityThink()  Line 441 + 
>> > 0x9   C++
>> >        server.dll!InvokeMethod(void (void)* f=0x223f4be2)  Line 244    C++
>> >        server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems()  
>> > Line 221 + 0xa  C++
>> >        server.dll!CServerGameDLL::GameFrame(bool simulating=true)  Line 
>> > 912    C++
>> >        engine.dll!0daa0691()
>> >        engine.dll!0da9b0e7()
>> >        engine.dll!0da9cc75()
>> >        engine.dll!0da03cd7()
>> >        engine.dll!0da04376()
>> >        engine.dll!0da0f025()
>> >        engine.dll!0da0f112()
>> >        user32.dll!77d496b8()
>> >        engine.dll!0da0f1af()
>> >        engine.dll!0daacefc()
>> >        engine.dll!0daac4ed()
>> >        dedicated.dll!1000c084()
>> >        engine.dll!0daacd4e()
>> >        engine.dll!0daac48b()
>> >        dedicated.dll!1000c535()
>> >        dedicated.dll!1000c553()
>> >        materialsystem.dll!00cd0dae()
>> >        materialsystem.dll!00cd0f38()
>> >        materialsystem.dll!00cd0dae()
>> >        materialsystem.dll!00cd0f05()
>> >        materialsystem.dll!00cd7f64()
>> >        materialsystem.dll!00cd9502()
>> >        tier0.dll!0087299f()
>> >        materialsystem.dll!00cda349()
>> >        tier0.dll!008764b5()
>> >        tier0.dll!0087105a()
>> >        tier0.dll!008731d0()
>> >        tier0.dll!008738de()
>> >        datacache.dll!00e7daa2()
>> >        datacache.dll!00e7e08e()
>> >        datacache.dll!00e733ae()
>> >        datacache.dll!00e73e6b()
>> >        engine.dll!0db556b8()
>> >        engine.dll!0db552dc()
>> >        engine.dll!0d9adc0d()
>> >        dedicated.dll!10021d0b()
>> >        dedicated.dll!10022c00()
>> >        dedicated.dll!10022c00()
>> >        dedicated.dll!1000c7f7()
>> >        ntdll.dll!7c9106eb()
>> >
>> >
>> >At 2006/03/16 08:13 PM, [EMAIL PROTECTED] wrote:
>> >>Hmm this one's seemingly identical to the last one.
>> >>
>> >>>       vphysics.dll!260a2426()
>> >>        vphysics.dll!260d3eae()
>> >>        vphysics.dll!2608af8e()
>> >>        vphysics.dll!2608b01b()
>> >>        vphysics.dll!260a2697()
>> >>        vphysics.dll!260aac2b()
>> >>        vphysics.dll!2609cd5b()
>> >>        server.dll!221a22cc()
>> >>        vphysics.dll!2609cae9()
>> >>        vphysics.dll!260967d8()
>> >>        vphysics.dll!2601d878()
>> >>        server.dll!22196475()
>> >>        server.dll!22194661()
>> >>        server.dll!221946c0()
>> >>        server.dll!22156317()
>> >>        server.dll!22156292()
>> >>        server.dll!2213d340()
>> >>        engine.dll!0da9e42f()
>> >>        engine.dll!0daa0691()
>> >>        engine.dll!0da9b0e7()
>> >>        engine.dll!0da9cc75()
>> >>        engine.dll!0da03cd7()
>> >>        engine.dll!0da04376()
>> >>        engine.dll!0da0f025()
>> >>        engine.dll!0da0f112()
>> >>        user32.dll!77d496b8()
>> >>        engine.dll!0da0f1af()
>> >>        engine.dll!0daacefc()
>> >>        engine.dll!0daac4ed()
>> >>        dedicated.dll!1000c084()
>> >>        engine.dll!0daacd4e()
>> >>        engine.dll!0daac48b()
>> >>        dedicated.dll!1000c535()
>> >>        dedicated.dll!1000c553()
>> >>        materialsystem.dll!00cd0dae()
>> >>        materialsystem.dll!00cd0f38()
>> >>        materialsystem.dll!00cd0dae()
>> >>        materialsystem.dll!00cd0f05()
>> >>        materialsystem.dll!00cd7f64()
>> >>        materialsystem.dll!00cd9502()
>> >>        tier0.dll!0087299f()
>> >>        materialsystem.dll!00cda349()
>> >>        tier0.dll!008764b5()
>> >>        tier0.dll!0087105a()
>> >>        tier0.dll!008731d0()
>> >>        tier0.dll!008738de()
>> >>        datacache.dll!00e7daa2()
>> >>        datacache.dll!00e7e08e()
>> >>        datacache.dll!00e733ae()
>> >>        datacache.dll!00e73e6b()
>> >>        engine.dll!0db556b8()
>> >>        engine.dll!0db552dc()
>> >>        engine.dll!0d9adc0d()
>> >>        dedicated.dll!10021d0b()
>> >>        dedicated.dll!10022c00()
>> >>        dedicated.dll!10022c00()
>> >>        dedicated.dll!1000c7f7()
>> >>        ntdll.dll!7c9106eb()
>> >>
>> >>
>> >>At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote:
>> >>>Well I see the vphysics crasher is alive and well after the srcds update 
>> >>>last week.
>> >>>
>> >>>>       vphysics.dll!260a2426()
>> >>>        vphysics.dll!260d3eae()
>> >>>        vphysics.dll!2608af8e()
>> >>>        vphysics.dll!2608b01b()
>> >>>        vphysics.dll!260a2697()
>> >>>        vphysics.dll!260aac2b()
>> >>>        vphysics.dll!2609cd5b()
>> >>>        vphysics.dll!2609cae9()
>> >>>        vphysics.dll!260967d8()
>> >>>        vphysics.dll!2601d878()
>> >>>        server.dll!22196475()
>> >>>        server.dll!22194661()
>> >>>        server.dll!221946c0()
>> >>>        server.dll!22156317()
>> >>>        server.dll!22156292()
>> >>>        server.dll!2213d340()
>> >>>        engine.dll!0da9e42f()
>> >>>        engine.dll!0daa0691()
>> >>>        engine.dll!0da9b0e7()
>> >>>        engine.dll!0da9cc75()
>> >>>        engine.dll!0da03cd7()
>> >>>        engine.dll!0da04376()
>> >>>        engine.dll!0da0f025()
>> >>>        engine.dll!0da0f112()
>> >>>        user32.dll!77d496b8()
>> >>>        engine.dll!0da0f1af()
>> >>>        engine.dll!0daacefc()
>> >>>        engine.dll!0daac4ed()
>> >>>        dedicated.dll!1000c084()
>> >>>        engine.dll!0daacd4e()
>> >>>        engine.dll!0daac48b()
>> >>>        dedicated.dll!1000c535()
>> >>>        dedicated.dll!1000c553()
>> >>>        materialsystem.dll!00cd0dae()
>> >>>        materialsystem.dll!00cd0f38()
>> >>>        materialsystem.dll!00cd0dae()
>> >>>        materialsystem.dll!00cd0f05()
>> >>>        materialsystem.dll!00cd7f64()
>> >>>        materialsystem.dll!00cd9502()
>> >>>        tier0.dll!0087299f()
>> >>>        materialsystem.dll!00cda349()
>> >>>        tier0.dll!008764b5()
>> >>>        tier0.dll!0087105a()
>> >>>        tier0.dll!008731d0()
>> >>>        tier0.dll!008738de()
>> >>>        datacache.dll!00e7daa2()
>> >>>        datacache.dll!00e7e08e()
>> >>>        datacache.dll!00e733ae()
>> >>>        datacache.dll!00e73e6b()
>> >>>        engine.dll!0db556b8()
>> >>>        engine.dll!0db552dc()
>> >>>        engine.dll!0d9adc0d()
>> >>>        dedicated.dll!10021d0b()
>> >>>        dedicated.dll!10022c00()
>> >>>        dedicated.dll!10022c00()
>> >>>        dedicated.dll!1000c7f7()
>> >>>        ntdll.dll!7c9106eb()
>> >>>
>> >>>
>> >>>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote:
>> >>>>Is there another resource that might be able to explain the recent 
>> >>>>vphysics change in particular, or shed light on HL2's vphysics bug in 
>> >>>>general?
>> >>>>
>> >>>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote:
>> >>>>>It's worth noting that whatever the change was, it primarily appears to 
>> >>>>>have gotten worse on linux.  Although strangely vphysics.so crashers 
>> >>>>>have, if anything, gotten more rare.
>> >>>>>
>> >>>>>The behavior of the bug has not changed much on Win32 it seems.  Though 
>> >>>>>again may vphysics.dll crashers have gotten more rare.
>> >>>>>
>> >>>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote:
>> >>>>>>Well, the mid Dec one is it then.  I know I didn't update my server 
>> >>>>>>between Thanksgiving and New Years, and the others server hosts I know 
>> >>>>>>probably didn't either.  The symptoms are the same as the same as 
>> >>>>>>always, but the repro time frame seems to have changed like I said.
>> >>>>>>
>> >>>>>>Does anyone know what happened in the Dec update?
>> >>>>>>
>> >>>>>>
>> >>>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote:
>> >>>>>>>Oh, and I should add that the only vphysics change in the srcds beta 
>> >>>>>>>is
>> >>>>>>>a save game fix for springs (initializing a member variable properly 
>> >>>>>>>on
>> >>>>>>>construction).
>> >>>>>>>
>> >>>>>>>- Alfred
>> >>>>>>>
>> >>>>>>>Alfred Reynolds wrote:
>> >>>>>>>> There hasn't been a srcds update since mid Dec 2005. We have a beta
>> >>>>>>>> update in testing now, do you mean that one perhaps?
>> >>>>>>>>
>> >>>>>>>> - Alfred
>> >>>>>>>>
>> >>>>>>>> [EMAIL PROTECTED] wrote:
>> >>>>>>>>> I'm getting reports that the latest srcds steam update has 
>> >>>>>>>>> increased
>> >>>>>>>>> the amount of vphysics bugs.
>> >>>>>>>>>
>> >>>>>>>>> I'm fairly certain now there was a vphysics change. Does anyone 
>> >>>>>>>>> know
>> >>>>>>>>> when the last one occured? It apparently has introduced more bugs 
>> >>>>>>>>> in
>> >>>>>>>>> the srcds core.
>> >>>>>>>>>
>> >>>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's
>> >>>>>>>>> the compile time, or the install time.
>> >>>>>
>> >>>>>_______________________________________________
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>> >>>>>please visit:
>> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>
>> >>>>_______________________________________________
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>> >>>>please visit:
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>> >>>
>> >>>_______________________________________________
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>> >>>please visit:
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>> >>
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>> >>please visit:
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>> >
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>>
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>
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