Remove Crit Rockets and I'll be happy ;) On Nov 17, 2007 9:22 AM, Paul Peloski <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > This is the wrong place for that topic. The hlds list might be better. > Although I like critical hits myself, they add some unpredictability to what > would normally be me getting owned every time I play. Undoubtedly the > feature brings new and casual gamers out to play, which is a great thing for > TF2. > > Regards, > > Paul > > On Nov 16, 2007 4:02 PM, George Devgru Seal <[EMAIL PROTECTED]> wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > Any possibility of seeing critical hits as a server-side variable? Perhaps > > through a third-party module for servers, or even in an upcoming patch? > > > > Thanks > > -Devgru > > __ > > Devgru Seal > > - PC Geek - > > » June 1st: HL2:Episode 1 Release « > > » October 9th, 2007: The Orange Box Release « > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
-- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

