Remove Crit Rockets and I'll be happy ;)

On Nov 17, 2007 9:22 AM, Paul Peloski <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> This is the wrong place for that topic. The hlds list might be better.
> Although I like critical hits myself, they add some unpredictability to what
> would normally be me getting owned every time I play. Undoubtedly the
> feature brings new and casual gamers out to play, which is a great thing for
> TF2.
>
> Regards,
>
> Paul
>
> On Nov 16, 2007 4:02 PM, George Devgru Seal <[EMAIL PROTECTED]> wrote:
>
> > --
>
> > [ Picked text/plain from multipart/alternative ]
> > Any possibility of seeing critical hits as a server-side variable? Perhaps
> > through a third-party module for servers, or even in an upcoming patch?
> >
> > Thanks
> > -Devgru
> > __
> > Devgru Seal
> > - PC Geek -
> > » June 1st: HL2:Episode 1 Release «
> > » October 9th, 2007: The Orange Box Release «
> > --
> >
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--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com

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