I believe alot of it has to do with scoreboard momentum too, which I
totally disagree with. I dislike rewarding good players in a way that
makes it several times easier to get kills, because that subsequently
means more momentum = more crit chance = more kills etc etc.

On Nov 18, 2007 3:34 PM, Ryan ------- <[EMAIL PROTECTED]> wrote:
> They can be summed up as such -
>
> great when they happen for you, horrible when they happen against you.
>
> At first i enjoyed the randomess but now i think perhaps more
> clarification on how to activate them would be helpful. As i
> understand it they are meant to be a reward for playing your chosen
> class skillfully, implying there is some sort of behind the scenes
> analytical monitoring code that studies a number of factors to judge
> how well you are playing, but i've had instances where the first shot
> i fire when i start as a new class can be a critical shot.
>
> If it is indeed a randomly occuring feature then i think they may in
> the end actually be a negative thing because players (as is mentioned
> in the commentary section of the game) don't mind being killed if
> their death was a result of a more skilled opponent or by poor play on
> their part but tend to get annoyed when their opponent gains an
> upperhand on them, not by skill, but by a poor game mechanic. I think
> randomly dished out one hit kills would fall into this category.
>
> But hey, there most likely is some kind of method behind it and i
> still love the game ;)
>
>
>
> On Nov 18, 2007 3:46 AM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> > This is the biggest complaint with TF2, but I personally don't mind
> > them. I agree with the server console command.
> > Also, we should keep this discussion on the Steam forums, this is the
> > coders mailer.
> >
> >
> > On Nov 16, 2007 7:15 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > > only thing I think crits should be able to be disabled for is match play.
> > > actually all of the "the team that's winning continues to win" stuff
> > > ruins match play.
> > >
> > > because if the other team you're playing against happens to get lucky
> > > one round, it ruins it for the rest of the match to the point that
> > > they spawn quicker, get crits more often and you can't make a comeback
> > > v ery easily, you end up being penalized for messing up at the start.
> > >
> > > it's extremely noticable on 2fort.
> > > -Tony
> > >
> > >
> > > On Nov 16, 2007 7:26 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:
> > > > Remove Crit Rockets and I'll be happy ;)
> > > >
> > > > On Nov 17, 2007 9:22 AM, Paul Peloski <[EMAIL PROTECTED]> wrote:
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > This is the wrong place for that topic. The hlds list might be better.
> > > > > Although I like critical hits myself, they add some unpredictability 
> > > > > to what
> > > > > would normally be me getting owned every time I play. Undoubtedly the
> > > > > feature brings new and casual gamers out to play, which is a great 
> > > > > thing for
> > > > > TF2.
> > > > >
> > > > > Regards,
> > > > >
> > > > > Paul
> > > > >
> > > > > On Nov 16, 2007 4:02 PM, George Devgru Seal <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > > --
> > > > >
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > Any possibility of seeing critical hits as a server-side variable? 
> > > > > > Perhaps
> > > > > > through a third-party module for servers, or even in an upcoming 
> > > > > > patch?
> > > > > >
> > > > > > Thanks
> > > > > > -Devgru
> > > > > > __
> > > > > > Devgru Seal
> > > > > > - PC Geek -
> > > > > > » June 1st: HL2:Episode 1 Release «
> > > > > > » October 9th, 2007: The Orange Box Release «
> > > > > > --
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list 
> > > > > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > >
> > > > > >
> > > > > --
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list 
> > > > > archives, please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Matt Stafford (Wraiyth)
> > > > http://www.wraiyth.com
> > > > NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > >
> > > --
> > > -omega
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives, 
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> >
> > --
> > ~skidz
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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>
>



--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com

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