They can be summed up as such - great when they happen for you, horrible when they happen against you.
At first i enjoyed the randomess but now i think perhaps more clarification on how to activate them would be helpful. As i understand it they are meant to be a reward for playing your chosen class skillfully, implying there is some sort of behind the scenes analytical monitoring code that studies a number of factors to judge how well you are playing, but i've had instances where the first shot i fire when i start as a new class can be a critical shot. If it is indeed a randomly occuring feature then i think they may in the end actually be a negative thing because players (as is mentioned in the commentary section of the game) don't mind being killed if their death was a result of a more skilled opponent or by poor play on their part but tend to get annoyed when their opponent gains an upperhand on them, not by skill, but by a poor game mechanic. I think randomly dished out one hit kills would fall into this category. But hey, there most likely is some kind of method behind it and i still love the game ;) On Nov 18, 2007 3:46 AM, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > This is the biggest complaint with TF2, but I personally don't mind > them. I agree with the server console command. > Also, we should keep this discussion on the Steam forums, this is the > coders mailer. > > > On Nov 16, 2007 7:15 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > only thing I think crits should be able to be disabled for is match play. > > actually all of the "the team that's winning continues to win" stuff > > ruins match play. > > > > because if the other team you're playing against happens to get lucky > > one round, it ruins it for the rest of the match to the point that > > they spawn quicker, get crits more often and you can't make a comeback > > v ery easily, you end up being penalized for messing up at the start. > > > > it's extremely noticable on 2fort. > > -Tony > > > > > > On Nov 16, 2007 7:26 PM, Matt Stafford <[EMAIL PROTECTED]> wrote: > > > Remove Crit Rockets and I'll be happy ;) > > > > > > On Nov 17, 2007 9:22 AM, Paul Peloski <[EMAIL PROTECTED]> wrote: > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > This is the wrong place for that topic. The hlds list might be better. > > > > Although I like critical hits myself, they add some unpredictability to > > > > what > > > > would normally be me getting owned every time I play. Undoubtedly the > > > > feature brings new and casual gamers out to play, which is a great > > > > thing for > > > > TF2. > > > > > > > > Regards, > > > > > > > > Paul > > > > > > > > On Nov 16, 2007 4:02 PM, George Devgru Seal <[EMAIL PROTECTED]> wrote: > > > > > > > > > -- > > > > > > > > > [ Picked text/plain from multipart/alternative ] > > > > > Any possibility of seeing critical hits as a server-side variable? > > > > > Perhaps > > > > > through a third-party module for servers, or even in an upcoming > > > > > patch? > > > > > > > > > > Thanks > > > > > -Devgru > > > > > __ > > > > > Devgru Seal > > > > > - PC Geek - > > > > > » June 1st: HL2:Episode 1 Release « > > > > > » October 9th, 2007: The Orange Box Release « > > > > > -- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > -- > > > Matt Stafford (Wraiyth) > > > http://www.wraiyth.com > > > NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > -omega > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > ~skidz > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

