I don't know if the plugin still works, but the convar's were removed
completely in an update after the date on those forum posts.
-Tony

On Nov 19, 2007 2:23 AM, Steve S. <[EMAIL PROTECTED]> wrote:
> ummm has anyone tried this????
>
> http://www.beetlesmod.com/forums/viewtopic.php?t=3724
>
>
>
> > I believe alot of it has to do with scoreboard momentum too, which I
> > totally disagree with. I dislike rewarding good players in a way that
> > makes it several times easier to get kills, because that subsequently
> > means more momentum = more crit chance = more kills etc etc.
> >
> > On Nov 18, 2007 3:34 PM, Ryan ------- <[EMAIL PROTECTED]> wrote:
> >> They can be summed up as such -
> >>
> >> great when they happen for you, horrible when they happen against you.
> >>
> >> At first i enjoyed the randomess but now i think perhaps more
> >> clarification on how to activate them would be helpful. As i
> >> understand it they are meant to be a reward for playing your chosen
> >> class skillfully, implying there is some sort of behind the scenes
> >> analytical monitoring code that studies a number of factors to judge
> >> how well you are playing, but i've had instances where the first shot
> >> i fire when i start as a new class can be a critical shot.
> >>
> >> If it is indeed a randomly occuring feature then i think they may in
> >> the end actually be a negative thing because players (as is mentioned
> >> in the commentary section of the game) don't mind being killed if
> >> their death was a result of a more skilled opponent or by poor play on
> >> their part but tend to get annoyed when their opponent gains an
> >> upperhand on them, not by skill, but by a poor game mechanic. I think
> >> randomly dished out one hit kills would fall into this category.
> >>
> >> But hey, there most likely is some kind of method behind it and i
> >> still love the game ;)
> >>
> >>
> >>
> >> On Nov 18, 2007 3:46 AM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> >> > This is the biggest complaint with TF2, but I personally don't mind
> >> > them. I agree with the server console command.
> >> > Also, we should keep this discussion on the Steam forums, this is the
> >> > coders mailer.
> >> >
> >> >
> >> > On Nov 16, 2007 7:15 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> >> > > only thing I think crits should be able to be disabled for is match
> >> play.
> >> > > actually all of the "the team that's winning continues to win" stuff
> >> > > ruins match play.
> >> > >
> >> > > because if the other team you're playing against happens to get
> >> lucky
> >> > > one round, it ruins it for the rest of the match to the point that
> >> > > they spawn quicker, get crits more often and you can't make a
> >> comeback
> >> > > v ery easily, you end up being penalized for messing up at the
> >> start.
> >> > >
> >> > > it's extremely noticable on 2fort.
> >> > > -Tony
> >> > >
> >> > >
> >> > > On Nov 16, 2007 7:26 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:
> >> > > > Remove Crit Rockets and I'll be happy ;)
> >> > > >
> >> > > > On Nov 17, 2007 9:22 AM, Paul Peloski <[EMAIL PROTECTED]>
> >> wrote:
> >> > > > > --
> >> > > > > [ Picked text/plain from multipart/alternative ]
> >> > > > > This is the wrong place for that topic. The hlds list might be
> >> better.
> >> > > > > Although I like critical hits myself, they add some
> >> unpredictability to what
> >> > > > > would normally be me getting owned every time I play.
> >> Undoubtedly the
> >> > > > > feature brings new and casual gamers out to play, which is a
> >> great thing for
> >> > > > > TF2.
> >> > > > >
> >> > > > > Regards,
> >> > > > >
> >> > > > > Paul
> >> > > > >
> >> > > > > On Nov 16, 2007 4:02 PM, George Devgru Seal
> >> <[EMAIL PROTECTED]> wrote:
> >> > > > >
> >> > > > > > --
> >> > > > >
> >> > > > > > [ Picked text/plain from multipart/alternative ]
> >> > > > > > Any possibility of seeing critical hits as a server-side
> >> variable? Perhaps
> >> > > > > > through a third-party module for servers, or even in an
> >> upcoming patch?
> >> > > > > >
> >> > > > > > Thanks
> >> > > > > > -Devgru
> >> > > > > > __
> >> > > > > > Devgru Seal
> >> > > > > > - PC Geek -
> >> > > > > > » June 1st: HL2:Episode 1 Release «
> >> > > > > > » October 9th, 2007: The Orange Box Release «
> >> > > > > > --
> >> > > > > >
> >> > > > > > _______________________________________________
> >> > > > > > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> > > > > > please visit:
> >> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > > > > >
> >> > > > > >
> >> > > > > --
> >> > > > >
> >> > > > > _______________________________________________
> >> > > > > To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > > > >
> >> > > > >
> >> > > >
> >> > > >
> >> > > >
> >> > > > --
> >> > > > Matt Stafford (Wraiyth)
> >> > > > http://www.wraiyth.com
> >> > > > NightFall, a Half Life 2 Single Player Mod -
> >> http://www.nightfallmod.com
> >> > > >
> >> > > >
> >> > > > _______________________________________________
> >> > > > To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > > >
> >> > > >
> >> > >
> >> > >
> >> > >
> >> > > --
> >> > > -omega
> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >
> >> > >
> >> >
> >> >
> >> >
> >> > --
> >> > ~skidz
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> >
> > --
> > Matt Stafford (Wraiyth)
> > http://www.wraiyth.com
> > NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



--
-omega

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