I don't know if the plugin still works, but the convar's were removed completely in an update after the date on those forum posts. -Tony
On Nov 19, 2007 2:23 AM, Steve S. <[EMAIL PROTECTED]> wrote: > ummm has anyone tried this???? > > http://www.beetlesmod.com/forums/viewtopic.php?t=3724 > > > > > I believe alot of it has to do with scoreboard momentum too, which I > > totally disagree with. I dislike rewarding good players in a way that > > makes it several times easier to get kills, because that subsequently > > means more momentum = more crit chance = more kills etc etc. > > > > On Nov 18, 2007 3:34 PM, Ryan ------- <[EMAIL PROTECTED]> wrote: > >> They can be summed up as such - > >> > >> great when they happen for you, horrible when they happen against you. > >> > >> At first i enjoyed the randomess but now i think perhaps more > >> clarification on how to activate them would be helpful. As i > >> understand it they are meant to be a reward for playing your chosen > >> class skillfully, implying there is some sort of behind the scenes > >> analytical monitoring code that studies a number of factors to judge > >> how well you are playing, but i've had instances where the first shot > >> i fire when i start as a new class can be a critical shot. > >> > >> If it is indeed a randomly occuring feature then i think they may in > >> the end actually be a negative thing because players (as is mentioned > >> in the commentary section of the game) don't mind being killed if > >> their death was a result of a more skilled opponent or by poor play on > >> their part but tend to get annoyed when their opponent gains an > >> upperhand on them, not by skill, but by a poor game mechanic. I think > >> randomly dished out one hit kills would fall into this category. > >> > >> But hey, there most likely is some kind of method behind it and i > >> still love the game ;) > >> > >> > >> > >> On Nov 18, 2007 3:46 AM, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > >> > This is the biggest complaint with TF2, but I personally don't mind > >> > them. I agree with the server console command. > >> > Also, we should keep this discussion on the Steam forums, this is the > >> > coders mailer. > >> > > >> > > >> > On Nov 16, 2007 7:15 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > >> > > only thing I think crits should be able to be disabled for is match > >> play. > >> > > actually all of the "the team that's winning continues to win" stuff > >> > > ruins match play. > >> > > > >> > > because if the other team you're playing against happens to get > >> lucky > >> > > one round, it ruins it for the rest of the match to the point that > >> > > they spawn quicker, get crits more often and you can't make a > >> comeback > >> > > v ery easily, you end up being penalized for messing up at the > >> start. > >> > > > >> > > it's extremely noticable on 2fort. > >> > > -Tony > >> > > > >> > > > >> > > On Nov 16, 2007 7:26 PM, Matt Stafford <[EMAIL PROTECTED]> wrote: > >> > > > Remove Crit Rockets and I'll be happy ;) > >> > > > > >> > > > On Nov 17, 2007 9:22 AM, Paul Peloski <[EMAIL PROTECTED]> > >> wrote: > >> > > > > -- > >> > > > > [ Picked text/plain from multipart/alternative ] > >> > > > > This is the wrong place for that topic. The hlds list might be > >> better. > >> > > > > Although I like critical hits myself, they add some > >> unpredictability to what > >> > > > > would normally be me getting owned every time I play. > >> Undoubtedly the > >> > > > > feature brings new and casual gamers out to play, which is a > >> great thing for > >> > > > > TF2. > >> > > > > > >> > > > > Regards, > >> > > > > > >> > > > > Paul > >> > > > > > >> > > > > On Nov 16, 2007 4:02 PM, George Devgru Seal > >> <[EMAIL PROTECTED]> wrote: > >> > > > > > >> > > > > > -- > >> > > > > > >> > > > > > [ Picked text/plain from multipart/alternative ] > >> > > > > > Any possibility of seeing critical hits as a server-side > >> variable? Perhaps > >> > > > > > through a third-party module for servers, or even in an > >> upcoming patch? > >> > > > > > > >> > > > > > Thanks > >> > > > > > -Devgru > >> > > > > > __ > >> > > > > > Devgru Seal > >> > > > > > - PC Geek - > >> > > > > > » June 1st: HL2:Episode 1 Release « > >> > > > > > » October 9th, 2007: The Orange Box Release « > >> > > > > > -- > >> > > > > > > >> > > > > > _______________________________________________ > >> > > > > > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> > > > > > please visit: > >> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > > > >> > > > > > > >> > > > > -- > >> > > > > > >> > > > > _______________________________________________ > >> > > > > To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > > >> > > > > > >> > > > > >> > > > > >> > > > > >> > > > -- > >> > > > Matt Stafford (Wraiyth) > >> > > > http://www.wraiyth.com > >> > > > NightFall, a Half Life 2 Single Player Mod - > >> http://www.nightfallmod.com > >> > > > > >> > > > > >> > > > _______________________________________________ > >> > > > To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > >> > > > > >> > > > >> > > > >> > > > >> > > -- > >> > > -omega > >> > > > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > >> > > > >> > > >> > > >> > > >> > -- > >> > ~skidz > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > > > -- > > Matt Stafford (Wraiyth) > > http://www.wraiyth.com > > NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

