only thing I think crits should be able to be disabled for is match play.
actually all of the "the team that's winning continues to win" stuff
ruins match play.

because if the other team you're playing against happens to get lucky
one round, it ruins it for the rest of the match to the point that
they spawn quicker, get crits more often and you can't make a comeback
v ery easily, you end up being penalized for messing up at the start.

it's extremely noticable on 2fort.
-Tony

On Nov 16, 2007 7:26 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:
> Remove Crit Rockets and I'll be happy ;)
>
> On Nov 17, 2007 9:22 AM, Paul Peloski <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > This is the wrong place for that topic. The hlds list might be better.
> > Although I like critical hits myself, they add some unpredictability to what
> > would normally be me getting owned every time I play. Undoubtedly the
> > feature brings new and casual gamers out to play, which is a great thing for
> > TF2.
> >
> > Regards,
> >
> > Paul
> >
> > On Nov 16, 2007 4:02 PM, George Devgru Seal <[EMAIL PROTECTED]> wrote:
> >
> > > --
> >
> > > [ Picked text/plain from multipart/alternative ]
> > > Any possibility of seeing critical hits as a server-side variable? Perhaps
> > > through a third-party module for servers, or even in an upcoming patch?
> > >
> > > Thanks
> > > -Devgru
> > > __
> > > Devgru Seal
> > > - PC Geek -
> > > » June 1st: HL2:Episode 1 Release «
> > > » October 9th, 2007: The Orange Box Release «
> > > --
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > --
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
>
>
> --
> Matt Stafford (Wraiyth)
> http://www.wraiyth.com
> NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com
>
>
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>



--
-omega

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