ummm has anyone tried this???? http://www.beetlesmod.com/forums/viewtopic.php?t=3724
> I believe alot of it has to do with scoreboard momentum too, which I > totally disagree with. I dislike rewarding good players in a way that > makes it several times easier to get kills, because that subsequently > means more momentum = more crit chance = more kills etc etc. > > On Nov 18, 2007 3:34 PM, Ryan ------- <[EMAIL PROTECTED]> wrote: >> They can be summed up as such - >> >> great when they happen for you, horrible when they happen against you. >> >> At first i enjoyed the randomess but now i think perhaps more >> clarification on how to activate them would be helpful. As i >> understand it they are meant to be a reward for playing your chosen >> class skillfully, implying there is some sort of behind the scenes >> analytical monitoring code that studies a number of factors to judge >> how well you are playing, but i've had instances where the first shot >> i fire when i start as a new class can be a critical shot. >> >> If it is indeed a randomly occuring feature then i think they may in >> the end actually be a negative thing because players (as is mentioned >> in the commentary section of the game) don't mind being killed if >> their death was a result of a more skilled opponent or by poor play on >> their part but tend to get annoyed when their opponent gains an >> upperhand on them, not by skill, but by a poor game mechanic. I think >> randomly dished out one hit kills would fall into this category. >> >> But hey, there most likely is some kind of method behind it and i >> still love the game ;) >> >> >> >> On Nov 18, 2007 3:46 AM, Ryan Sheffer <[EMAIL PROTECTED]> wrote: >> > This is the biggest complaint with TF2, but I personally don't mind >> > them. I agree with the server console command. >> > Also, we should keep this discussion on the Steam forums, this is the >> > coders mailer. >> > >> > >> > On Nov 16, 2007 7:15 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote: >> > > only thing I think crits should be able to be disabled for is match >> play. >> > > actually all of the "the team that's winning continues to win" stuff >> > > ruins match play. >> > > >> > > because if the other team you're playing against happens to get >> lucky >> > > one round, it ruins it for the rest of the match to the point that >> > > they spawn quicker, get crits more often and you can't make a >> comeback >> > > v ery easily, you end up being penalized for messing up at the >> start. >> > > >> > > it's extremely noticable on 2fort. >> > > -Tony >> > > >> > > >> > > On Nov 16, 2007 7:26 PM, Matt Stafford <[EMAIL PROTECTED]> wrote: >> > > > Remove Crit Rockets and I'll be happy ;) >> > > > >> > > > On Nov 17, 2007 9:22 AM, Paul Peloski <[EMAIL PROTECTED]> >> wrote: >> > > > > -- >> > > > > [ Picked text/plain from multipart/alternative ] >> > > > > This is the wrong place for that topic. The hlds list might be >> better. >> > > > > Although I like critical hits myself, they add some >> unpredictability to what >> > > > > would normally be me getting owned every time I play. >> Undoubtedly the >> > > > > feature brings new and casual gamers out to play, which is a >> great thing for >> > > > > TF2. >> > > > > >> > > > > Regards, >> > > > > >> > > > > Paul >> > > > > >> > > > > On Nov 16, 2007 4:02 PM, George Devgru Seal >> <[EMAIL PROTECTED]> wrote: >> > > > > >> > > > > > -- >> > > > > >> > > > > > [ Picked text/plain from multipart/alternative ] >> > > > > > Any possibility of seeing critical hits as a server-side >> variable? Perhaps >> > > > > > through a third-party module for servers, or even in an >> upcoming patch? >> > > > > > >> > > > > > Thanks >> > > > > > -Devgru >> > > > > > __ >> > > > > > Devgru Seal >> > > > > > - PC Geek - >> > > > > > » June 1st: HL2:Episode 1 Release « >> > > > > > » October 9th, 2007: The Orange Box Release « >> > > > > > -- >> > > > > > >> > > > > > _______________________________________________ >> > > > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > > > > please visit: >> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > > >> > > > > > >> > > > > -- >> > > > > >> > > > > _______________________________________________ >> > > > > To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > >> > > > > >> > > > >> > > > >> > > > >> > > > -- >> > > > Matt Stafford (Wraiyth) >> > > > http://www.wraiyth.com >> > > > NightFall, a Half Life 2 Single Player Mod - >> http://www.nightfallmod.com >> > > > >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >> > > > >> > > >> > > >> > > >> > > -- >> > > -omega >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > >> > >> > >> > -- >> > ~skidz >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > > -- > Matt Stafford (Wraiyth) > http://www.wraiyth.com > NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

