ummm has anyone tried this????

http://www.beetlesmod.com/forums/viewtopic.php?t=3724


> I believe alot of it has to do with scoreboard momentum too, which I
> totally disagree with. I dislike rewarding good players in a way that
> makes it several times easier to get kills, because that subsequently
> means more momentum = more crit chance = more kills etc etc.
>
> On Nov 18, 2007 3:34 PM, Ryan ------- <[EMAIL PROTECTED]> wrote:
>> They can be summed up as such -
>>
>> great when they happen for you, horrible when they happen against you.
>>
>> At first i enjoyed the randomess but now i think perhaps more
>> clarification on how to activate them would be helpful. As i
>> understand it they are meant to be a reward for playing your chosen
>> class skillfully, implying there is some sort of behind the scenes
>> analytical monitoring code that studies a number of factors to judge
>> how well you are playing, but i've had instances where the first shot
>> i fire when i start as a new class can be a critical shot.
>>
>> If it is indeed a randomly occuring feature then i think they may in
>> the end actually be a negative thing because players (as is mentioned
>> in the commentary section of the game) don't mind being killed if
>> their death was a result of a more skilled opponent or by poor play on
>> their part but tend to get annoyed when their opponent gains an
>> upperhand on them, not by skill, but by a poor game mechanic. I think
>> randomly dished out one hit kills would fall into this category.
>>
>> But hey, there most likely is some kind of method behind it and i
>> still love the game ;)
>>
>>
>>
>> On Nov 18, 2007 3:46 AM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
>> > This is the biggest complaint with TF2, but I personally don't mind
>> > them. I agree with the server console command.
>> > Also, we should keep this discussion on the Steam forums, this is the
>> > coders mailer.
>> >
>> >
>> > On Nov 16, 2007 7:15 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>> > > only thing I think crits should be able to be disabled for is match
>> play.
>> > > actually all of the "the team that's winning continues to win" stuff
>> > > ruins match play.
>> > >
>> > > because if the other team you're playing against happens to get
>> lucky
>> > > one round, it ruins it for the rest of the match to the point that
>> > > they spawn quicker, get crits more often and you can't make a
>> comeback
>> > > v ery easily, you end up being penalized for messing up at the
>> start.
>> > >
>> > > it's extremely noticable on 2fort.
>> > > -Tony
>> > >
>> > >
>> > > On Nov 16, 2007 7:26 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:
>> > > > Remove Crit Rockets and I'll be happy ;)
>> > > >
>> > > > On Nov 17, 2007 9:22 AM, Paul Peloski <[EMAIL PROTECTED]>
>> wrote:
>> > > > > --
>> > > > > [ Picked text/plain from multipart/alternative ]
>> > > > > This is the wrong place for that topic. The hlds list might be
>> better.
>> > > > > Although I like critical hits myself, they add some
>> unpredictability to what
>> > > > > would normally be me getting owned every time I play.
>> Undoubtedly the
>> > > > > feature brings new and casual gamers out to play, which is a
>> great thing for
>> > > > > TF2.
>> > > > >
>> > > > > Regards,
>> > > > >
>> > > > > Paul
>> > > > >
>> > > > > On Nov 16, 2007 4:02 PM, George Devgru Seal
>> <[EMAIL PROTECTED]> wrote:
>> > > > >
>> > > > > > --
>> > > > >
>> > > > > > [ Picked text/plain from multipart/alternative ]
>> > > > > > Any possibility of seeing critical hits as a server-side
>> variable? Perhaps
>> > > > > > through a third-party module for servers, or even in an
>> upcoming patch?
>> > > > > >
>> > > > > > Thanks
>> > > > > > -Devgru
>> > > > > > __
>> > > > > > Devgru Seal
>> > > > > > - PC Geek -
>> > > > > > » June 1st: HL2:Episode 1 Release «
>> > > > > > » October 9th, 2007: The Orange Box Release «
>> > > > > > --
>> > > > > >
>> > > > > > _______________________________________________
>> > > > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > > > please visit:
>> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > > > >
>> > > > > >
>> > > > > --
>> > > > >
>> > > > > _______________________________________________
>> > > > > To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > > >
>> > > > >
>> > > >
>> > > >
>> > > >
>> > > > --
>> > > > Matt Stafford (Wraiyth)
>> > > > http://www.wraiyth.com
>> > > > NightFall, a Half Life 2 Single Player Mod -
>> http://www.nightfallmod.com
>> > > >
>> > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
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>> > > >
>> > > >
>> > >
>> > >
>> > >
>> > > --
>> > > -omega
>> > >
>> > >
>> > > _______________________________________________
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>> > >
>> > >
>> >
>> >
>> >
>> > --
>> > ~skidz
>> >
>> >
>> > _______________________________________________
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>> please visit:
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>> >
>> >
>>
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>>
>>
>
>
>
> --
> Matt Stafford (Wraiyth)
> http://www.wraiyth.com
> NightFall, a Half Life 2 Single Player Mod - http://www.nightfallmod.com
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>



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