Hey,

I have compiled LuaBind into my project (Using Lua as a dynamic linked
library), it all compiles fine.

The issue i get is that i believe it is messing with the player classes.
Currently, if i dont have LuaBind in my client project, i get RECVTABLE
errors, and i cannot load into amap. However, on addition of LuaBind
into my client project, it will get into a map, with the following
consequences (I have died 4 times here)

http://img338.imageshack.us/img338/5186/dmlockdown0000ux0.jpg

Any help appreciated (I only want server side lua to do with player
movement / etc), not any fancy client/server stuff like garry :)

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