Hey, I have compiled LuaBind into my project (Using Lua as a dynamic linked library), it all compiles fine.
The issue i get is that i believe it is messing with the player classes. Currently, if i dont have LuaBind in my client project, i get RECVTABLE errors, and i cannot load into amap. However, on addition of LuaBind into my client project, it will get into a map, with the following consequences (I have died 4 times here) http://img338.imageshack.us/img338/5186/dmlockdown0000ux0.jpg Any help appreciated (I only want server side lua to do with player movement / etc), not any fancy client/server stuff like garry :) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

