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I got that error a while ago because my client DLL wasn't loading properly
because there was a binary it was trying to load that was in the wrong
location, if that helps at all.

On Dec 5, 2007 12:26 PM, Tom Leighton <[EMAIL PROTECTED]> wrote:

> I speak too soon...
>
>
> Spawn Server dm_lockdown
> Begin loading faces (loads materials)
> End loading faces (loads materials)
> execing skill_manifest.cfg
> execing skill.cfg
> Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10 MB)
> 32 player server started
> Adding master server 69.28.151.162:27011
> Adding master server 72.165.61.190:27011
> Client "unnamed" connected (127.0.0.1:27005).
> Connected to 127.0.0.1:27015
>  MasterRequestRestart
> Your server needs to be restarted in order to receive the latest update.
>  MasterRequestRestart
> Your server needs to be restarted in order to receive the latest update.
>
> Half-Life 2
> Map: dm_lockdown
> Players:  1 / 32
> Build 3264
> Server Number 1
> No pure server whitelist. sv_pure = 0
> CAsyncWavDataCache:  2 .wavs total 0 bytes, 0.00 % of capacity
> Initializing renderer...
> Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV
> Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
>
> Dropped unnamed from server (Disconnect by user.)
>
>
> Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV.
>
> What the hell is going on? I have no idea, i have no idea why LuaBind is
> screwing with my mod in any way shape or form...
>
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>


--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
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