-- [ Picked text/plain from multipart/alternative ] I got that error a while ago because my client DLL wasn't loading properly because there was a binary it was trying to load that was in the wrong location, if that helps at all.
On Dec 5, 2007 12:26 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > I speak too soon... > > > Spawn Server dm_lockdown > Begin loading faces (loads materials) > End loading faces (loads materials) > execing skill_manifest.cfg > execing skill.cfg > Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10 MB) > 32 player server started > Adding master server 69.28.151.162:27011 > Adding master server 72.165.61.190:27011 > Client "unnamed" connected (127.0.0.1:27005). > Connected to 127.0.0.1:27015 > MasterRequestRestart > Your server needs to be restarted in order to receive the latest update. > MasterRequestRestart > Your server needs to be restarted in order to receive the latest update. > > Half-Life 2 > Map: dm_lockdown > Players: 1 / 32 > Build 3264 > Server Number 1 > No pure server whitelist. sv_pure = 0 > CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity > Initializing renderer... > Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV > Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed. > > Dropped unnamed from server (Disconnect by user.) > > > Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV. > > What the hell is going on? I have no idea, i have no idea why LuaBind is > screwing with my mod in any way shape or form... > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

