-- [ Picked text/plain from multipart/alternative ] lua/luabind play fine with source, I've tried that before. It must be something you've done wrong, but you haven't given enough info for me to make a suggestion what that might be.
Regards, Paul On Dec 4, 2007 8:52 AM, Tom Leighton <[EMAIL PROTECTED]> wrote: > Hey, > > I have compiled LuaBind into my project (Using Lua as a dynamic linked > library), it all compiles fine. > > The issue i get is that i believe it is messing with the player classes. > Currently, if i dont have LuaBind in my client project, i get RECVTABLE > errors, and i cannot load into amap. However, on addition of LuaBind > into my client project, it will get into a map, with the following > consequences (I have died 4 times here) > > http://img338.imageshack.us/img338/5186/dmlockdown0000ux0.jpg > > Any help appreciated (I only want server side lua to do with player > movement / etc), not any fancy client/server stuff like garry :) > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

