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lua/luabind play fine with source, I've tried that before. It must be
something you've done wrong, but you haven't given enough info for me to
make a suggestion what that might be.

Regards,

Paul

On Dec 4, 2007 8:52 AM, Tom Leighton <[EMAIL PROTECTED]> wrote:

> Hey,
>
> I have compiled LuaBind into my project (Using Lua as a dynamic linked
> library), it all compiles fine.
>
> The issue i get is that i believe it is messing with the player classes.
> Currently, if i dont have LuaBind in my client project, i get RECVTABLE
> errors, and i cannot load into amap. However, on addition of LuaBind
> into my client project, it will get into a map, with the following
> consequences (I have died 4 times here)
>
> http://img338.imageshack.us/img338/5186/dmlockdown0000ux0.jpg
>
> Any help appreciated (I only want server side lua to do with player
> movement / etc), not any fancy client/server stuff like garry :)
>
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