Hmm, the client has no reference to Lua at all (It doesnt link with it
or luabind).

I'm getting fed up now, and now STEAM freezes upon login. Today is NOT a
good day.

I don't think it ever gets to the stage of loading the other DLL's --
since i can rename them and it will not complain about them missing. Any
other ideas? Cos im all out.


Matt Stafford wrote
--
[ Picked text/plain from multipart/alternative ]
I got that error a while ago because my client DLL wasn't loading properly
because there was a binary it was trying to load that was in the wrong
location, if that helps at all.

On Dec 5, 2007 12:26 PM, Tom Leighton <[EMAIL PROTECTED]> wrote:


I speak too soon...


Spawn Server dm_lockdown
Begin loading faces (loads materials)
End loading faces (loads materials)
execing skill_manifest.cfg
execing skill.cfg
Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10 MB)
32 player server started
Adding master server 69.28.151.162:27011
Adding master server 72.165.61.190:27011
Client "unnamed" connected (127.0.0.1:27005).
Connected to 127.0.0.1:27015
 MasterRequestRestart
Your server needs to be restarted in order to receive the latest update.
 MasterRequestRestart
Your server needs to be restarted in order to receive the latest update.

Half-Life 2
Map: dm_lockdown
Players:  1 / 32
Build 3264
Server Number 1
No pure server whitelist. sv_pure = 0
CAsyncWavDataCache:  2 .wavs total 0 bytes, 0.00 % of capacity
Initializing renderer...
Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV
Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.

Dropped unnamed from server (Disconnect by user.)


Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV.

What the hell is going on? I have no idea, i have no idea why LuaBind is
screwing with my mod in any way shape or form...

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--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
--

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